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Wii Fit Trainer (SSBU)/Side special

Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization showing Header's soccer ball projectile.

Update History

  1.1.0

  •   Header's soccer ball travels more quickly when headed (2.8 → 3.5).

  3.0.0

  •   Header's soccer ball deals less shield damage (-2.5).
  •   The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  •   The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Hitboxes

Header

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits
Clean hit
0 0 0 15.0% 0   Standard 30 71 0   5.7 head 2.0 1.5 0.0 1.0× 0.0× 0.0%               Punch   All All            
1 0 0 15.0% 0   Standard 30 71 0   7.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0%               Punch   All All             No fighter
Late hit
0 0 0 10.0% 0   Standard 30 71 0   4.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0%               Punch   All All            
1 0 0 10.0% 0   Standard 30 71 0   5.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0%               Punch   All All             No fighter

Soccer ball

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5% - 16% -2.5   Standard 40 80 0   3.5 soccerball 0.0 0.0 0.0 1.0× 1.0× 0.0%               Kick   All All             No stage 43

Timing

Clean hit Input 15-20
No input 31-32
Late hit Input 27-28
No input 33-35