User:Nintendo101

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Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: Star Fox in Super Smash Bros. 4

The Star Fox series largely remained dormant between the releases of Super Smash Bros. Brawl and Super Smash Bros. 4. The sole exception was the release of Star Fox 64 3D, a remake of Star Fox 64 for the Nintendo 3DS system. Some of its assets were used in Smash 4, and Corneria - a stage based on Star Fox 64 - appears exclusively in the 3DS version. Partnering with Namco Bandai for the development of Smash 4 enabled more content from Star Fox: Assault to appear in the Wii U version, which was also developed by Namco Bandai. In correlation with Star Fox's inactivity, Fox's rival Wolf O'Donnell does not return from Brawl.

Characters

  • FoxIcon(SSB4-U).png
    Fox: Fox returns as a playable character in Super Smash Bros. 4. He appears to have higher-quality fur effects, but appears unchanged otherwise. His appearance is based off Star Fox Command and Star Fox Assault.
  • FalcoIcon(SSB4-U).png
    Falco: Falco returns in SSB4. His appearance is based off Star Fox Command.

Mii Fighter costumes

Mii Gunners wearing the Fox set.

Costumes

Hats

Items

  • Smart Bomb: an explosive projectile from Star Fox 64. It is a powerful bomb with a very large blast radius, but the reaction rate is slower than most other bombs in Smash.

Assist Trophy

  • Andross: a rogue scientist who became the main antagonist of the Star Fox series as he appears in the original SNES game. He is a giant, polygonal head that moves from the foreground into the background and expels projectile tiles from his mouth. He cannot be attacked by opponents and he does not attack the summoner. The Pic of the Day announcing revealing his return was spoken from the perspective of his nephew Andrew from Star Fox 64.

Smash Tour items

  • Great Fox (Blue): the mothership of the Star Fox team. The user teleports to an unvisited checkpoint.
  • Wolfen (Red): the standard fighter used by the Star Wolf team. The user inflicts 100% damage to a targeted opponent.

Stages

for Nintendo 3DS

  • Corneria
    Super Smash Bros. Melee Corneria: A returning stage from Melee that takes places on the Great Fox while flying over Corneria, using its design from Star Fox 64. This stage was confirmed to return when it was shown on the Features trailer.

for Wii U


Music

  • Theme from Area 6 / Missile Slipstream: A combination of Star Fox 64's Area 6 music, and Missile Slipstream from Star Fox: Command. This plays in Smash Run in the 3DS version on Orbital Gate Assault in the Wii U version.
  • Corneria: The track returns unchanged from Melee in both the 3DS and Wii U versions on the stages Corneria and Orbital Gate Assault, respectively.
  • Star Wolf's Theme/Sector Z: This new remix plays on the Corneria stage in the 3DS version as the alternate track and on Orbital Gate Assault in the Wii U version.
  • Venom: Taken directly from Melee. This plays on Lylat Cruise.
  • Main Theme (Star Fox): Taken directly from Brawl. This plays on Lylat Cruise.
  • Main Theme (Star Fox 64): Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6: Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6 Ver. 2: Taken directly from Brawl. This plays on Lylat Cruise.
  • Corneria (Brawl): Taken directly from Brawl. This plays on Lylat Cruise.
  • Space Armada: Taken directly from Brawl. This plays on Lylat Cruise.
  • Star Wolf: Taken directly from Brawl. This plays on Lylat Cruise.

Trophies

  • Fox
  • Fox (Alt.)
  • Falco
  • Falco (Alt.)
  • Smart Bomb
  • Andross
  • Peppy Hare
  • Slippy Toad
  • Wolf O'Donnell
  • Leon Powalski
  • Pigma Dengar
  • Andrew Oikonny
  • Krystal
  • Panther Caroso

for Nintendo 3DS

  • Arwing
  • Great Fox
  • Wolfen
  • General Pepper
  • ROB 64
  • James McCloud
  • Andross (True Form)

for Wii U

  • Landmaster (Fox)
  • Landmaster (Falco)
  • Arwing (Assault)
  • Great Fox (Assault)
  • Orbital Gate
  • Tricky
  • Fox (Assault)
  • Falco (Assault)
  • Wolfen (Assault)
  • Aparoid (Fortuna)
  • Aparoid Queen

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.

Mario Bros.

Fighter elements

  • Mario (SSB)Mario (SSBM)Mario (SSBB)Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
  • Mario (SSB4)Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
  • Luigi (SSB)Luigi (SSBM)Luigi (SSBB)Luigi (SSB4)Luigi debuted in this title.
  • Luigi (SSB)Luigi (SSBM)Luigi (SSBB)Luigi (SSB4)Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
  • Luigi (SSB4)Luigi's crawling animation is accompanied with this title's running sound effect.
  • Wario (SSBB)Wario (SSB4)Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.

Game elements

  • Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
  • Super Smash Bros.Super Smash Bros. BrawlSuper Smash Bros. 4 The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
  • Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The Freezie appears as a throwing item.
  • Super Smash Bros. Brawl Mario Bros. appears as a stage.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U "Mario Bros." is an arrangement of the title theme.
  • Super Smash Bros. for Wii U Fighter Flies appear as a trophy.

References