Piranha Plant (SSBU)/Floor attack (front): Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Latest revision as of 13:38, August 9, 2022
Overview[edit]
Piranha Plant gets up, headbutting forward then backward. Compared to its back getup attack, it has slightly more inner range, being easier to hit opponents over-extending, The hitboxes closely match the move's animation. As with all getup attacks, it is useful to punish opponents attempting to chase roll getups. Getting both hits of the attack on a shield can lead to large amounts of shield damage or end up breaking it.
Hitboxes[edit]
Timing[edit]
Intangibility | 1-25 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 24-25 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|