Bowser Jr. (SSBU)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. It is useful for [[edge-guarding]] and spacing and is a viable [[KO|KOing]] option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%. | |||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 00:22, March 9, 2022
Overview
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. It is useful for edge-guarding and spacing and is a viable KOing option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-13 |
Late hit | 14-17 |
Latest hit | 18-23 |
Ending autocancel | 34- |
Interruptible | 44 |
Animation length | 57 |
Landing lag
Hitboxes | 2 |
---|---|
Interruptible | 17 |
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|