Bowser (SSBU)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[Bowser (SSBU)/Forward aerial|forward]] or [[Bowser (SSBU)/Up aerial|up aerial]] | Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[Bowser (SSBU)/Neutral aerial|neutral]], [[Bowser (SSBU)/Forward aerial|forward]], or [[Bowser (SSBU)/Up aerial|up aerial]] until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 05:50, September 13, 2021
Bowser up throw hurtbox and hitbox visualization | ||||
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Overview
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | ![]() |
Forward | 25 | 180 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-57 |
---|---|
Limbs intangible | 16-49 |
Hitboxes | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58 |
Throw Release | 57 |
Interruptible | 75 |
Animation length | 99 |
Lag | ![]() |
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Body | ![]() |
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Limbs | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Invincible |
![]() Intangible |
![]() ![]() Throw point |
![]() Interruptible |
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