Bowser Jr. (SSB4)/Neutral aerial: Difference between revisions
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{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=8}} | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=8}} | ||
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{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 14:24, April 21, 2021
Overview
The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from Clown Kart Dash and is effective as a anti-pressure and edgeguarding option. Deals 6% if cleaned, 5% in the middle of the duration, and 3% if late.
Hitboxes
Timing
Initial autocancel | 1-6 |
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Early hit | 7-8 |
Clean hit | 9-13 |
Late hit | 14-19 |
Ending autocancel | 42- |
Interruptible | 44 |
Animation length | 51 |
Landing lag
Animation length | 18 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|