Bowser Jr. (SSBU)/Neutral attack/Hit 1: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|370px|Hitbox visualization showing Bowser Jr.'s first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...) |
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[[File:BowserJrJab1SSBU.gif|thumb|370px|Hitbox visualization showing Bowser Jr.'s first jab.]] | [[File:BowserJrJab1SSBU.gif|thumb|370px|Hitbox visualization showing Bowser Jr.'s first jab.]] | ||
==Overview== | ==Overview== | ||
The Junior Down Car performs a quick punch with a boxing glove. Does 2% [[damage]] when hit. The next inputs are [[Bowser Jr. (SSBU)/Neutral attack/Hit 2|another jab]], then [[Bowser Jr. (SSBU)/Neutral attack/Infinite|an infinite]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 21:43, January 28, 2021
Overview
The Junior Down Car performs a quick punch with a boxing glove. Does 2% damage when hit. The next inputs are another jab, then an infinite.
Hitboxes
Timing
Hitboxes | 4-5 |
---|---|
Earliest continuable | 6 |
Interruptible | 20 |
Animation length | 39 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|