Mega Man (SSBU)/Forward smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added shieldstun and trivia) |
Raul Retana (talk | contribs) m (Added the quirky bit about the charge) |
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{rollover|11.5%-14.95%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}} | ||
|angle=361 | |angle=361 | ||
|bk=25 | |bk=25 |
Revision as of 06:57, July 20, 2020
Overview
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Minimum charge | 19-42 |
Maximum charge | 19-48 |
Interruptible | 55 |
Animation length | 84 |
Minimum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Trivia
- The 0.32x shieldstun multiplier does not work properly, as the game uses the projectile shieldstun multiplier instead (0.29x).