Super Smash Bros. 4 in competitive play: Difference between revisions

m
→‎2016: Bayo was only banned in a couple of places in the US.
m (→‎2016: Bayo was only banned in a couple of places in the US.)
Line 23: Line 23:


==2016==
==2016==
This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was seen as a highly controversial character, due to her powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. Bayonetta was notably banned from tournament play in the US, Spain, and Russia. However, significant nerfs, most notably in May's patch [[1.1.6]], brought her on more even ground with other characters, and the bans were lifted. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions.
This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was seen as a highly controversial character, due to her powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. Bayonetta was notably banned from tournament play in Spain, Russia, and certain areas in the United States. However, significant nerfs, most notably in May's patch [[1.1.6]], brought her on more even ground with other characters, and the bans were lifted. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions.


With ZeRo taking a brief absence from the competitive scene due to medical issues and Nairo unable to maintain the consistency he had the previous year, the meta gave way for players ranked below both of them on the Panda Global Rankings to rise. Upon ZeRo's return to the scene in May, he was no longer the dominant force he was previously, with a wider array of players defeating him in tournament sets, particularly {{Sm|Ally}} who holds a positive record over him since the onset of patch 1.1.6. The 2016 summer season was defined as the rise of {{SSB4|Mario}} in the metagame as {{Sm|ANTi}} and Ally won [[CEO 2016]] and [[EVO 2016]] respectively using mostly Mario. September marked the rise of [[Apex 2013]] champion {{Sm|Salem}} in the game as he double-eliminated ZeRo at [[Collision XIV]]. Despite the losses he took since his return, ZeRo has slowly regained his dominance over the game, albeit not as strong as before, with him winning [[2GGT: Abadango Saga]], [[The Big House 6]] and [[UGC Smash Open]]
With ZeRo taking a brief absence from the competitive scene due to medical issues and Nairo unable to maintain the consistency he had the previous year, the meta gave way for players ranked below both of them on the Panda Global Rankings to rise. Upon ZeRo's return to the scene in May, he was no longer the dominant force he was previously, with a wider array of players defeating him in tournament sets, particularly {{Sm|Ally}} who holds a positive record over him since the onset of patch 1.1.6. The 2016 summer season was defined as the rise of {{SSB4|Mario}} in the metagame as {{Sm|ANTi}} and Ally won [[CEO 2016]] and [[EVO 2016]] respectively using mostly Mario. September marked the rise of [[Apex 2013]] champion {{Sm|Salem}} in the game as he double-eliminated ZeRo at [[Collision XIV]]. Despite the losses he took since his return, ZeRo has slowly regained his dominance over the game, albeit not as strong as before, with him winning [[2GGT: Abadango Saga]], [[The Big House 6]] and [[UGC Smash Open]]