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Pikachu (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's dair.]]
[[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's dair.]]
Pikachu does a "Downward Thunder Jolt" where it thrusts its head downwards while covering itself in [[electric]]ity, electrocuting opponents near it. The attack does 10%-13% damage and average knockback and is a good move to KO offstage. Like most of Pikachu's other aerials, its down aerial is fairly [[disjointed]]. Similar to {{mvsub|Link|SSB|down aerial|poss=y}} however, this move can cause [[landing lag]] if Pikachu slams its head on the ground and it will take a second or so to get back up, making it vulnerable for [[punishing]] while in that animation. Adding on, Pikachu's down aerial is good for other moves to follow up in [[combo]]s, and it has a high [[shield stun]] which allows shield pressure for the opponent.
Pikachu thrusts its head downwards whilst covering itself in [[electric]]ity, electrocuting opponents that are within range. The attack does 10%-13% damage and average knockback, being a good KO move offstage. It is also decent for [[combo]]ing floaty characters, and can [[tech-chase]] [[fastfaller]]s, along with having some high [[shield stun]] which allows it to shield [[pressure]] opponents. Like most of Pikachu's other aerials, this move is fairly [[disjointed]] as well. On the downside, however, this move can cause a decent amount of [[landing lag]] if the move's duration is still taking place whilst Pikachu hits the ground (like {{mvsub|Link|SSB|down aerial|poss=y}}). This leaves it vulnerable to [[punishing]], though the issue can easily be neglected with [[Z-cancelling]]. The move also isn't as quick as Pikachu's other aerials, bar the forward aerial.


{{technical data}}
{{technical data}}

Revision as of 11:07, May 14, 2014

Overview

The hitbox of Pikachu's dair.

Pikachu thrusts its head downwards whilst covering itself in electricity, electrocuting opponents that are within range. The attack does 10%-13% damage and average knockback, being a good KO move offstage. It is also decent for comboing floaty characters, and can tech-chase fastfallers, along with having some high shield stun which allows it to shield pressure opponents. Like most of Pikachu's other aerials, this move is fairly disjointed as well. On the downside, however, this move can cause a decent amount of landing lag if the move's duration is still taking place whilst Pikachu hits the ground (like Link's down aerial). This leaves it vulnerable to punishing, though the issue can easily be neglected with Z-cancelling. The move also isn't as quick as Pikachu's other aerials, bar the forward aerial.


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