Mii Gunner (SSBU)/Side special/Custom 2: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Samus side special hitbox visualizations. |- ! Homing Missile || Super Missile |-...") |
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Changes from {{SSBU|Samus}}'s [[Samus (SSBU)/Side special|Missile]]== | |||
*{{nerf|Gunner Missile has more startup (frame 18 → 27 (regular), 21 → 23 (super).}} | |||
*{{buff|It has less ending lag (FAF 55 → 47 (regular), 58 → 50 (super).}} | |||
*{{nerf|Missile deals less damage (8 → 7.5).}} | |||
*{{buff|Super Missile deals more damage (12 → 14.5), with knockback not fully compensated (50 (base)/65 (scaling) → 55/60). It also launches at a lower angle (65˚ → 40˚). Combined, these changes grant this version improved KO potential.}} | |||
*{{change|Missiles travel slightly faster (1.15 → 1.2).}} | |||
*{{nerf|Missiles have a shorter duration (118 frames → 94). They also change angle slower (0.65˚/frame → 0.6˚/frame), and cannot angle as much (max angle change: 70˚ → 50˚).}} | |||
*{{nerf|While Super Missiles start off faster (initial speed: 0.18 → 0.4), they accelerate much more slowly (acceleration: 0.16 → 0.08), and have a much lower top speed (4.2 → 1.75), and have a shorter duration (76 frames → 70). Overall they travel slower and cover a shorter distance.}} | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' |
Latest revision as of 10:55, May 16, 2022
Samus side special hitbox visualizations. | ||||
---|---|---|---|---|
Homing Missile | Super Missile | |||
Overview[edit]
Changes from Samus's Missile[edit]
- Gunner Missile has more startup (frame 18 → 27 (regular), 21 → 23 (super).
- It has less ending lag (FAF 55 → 47 (regular), 58 → 50 (super).
- Missile deals less damage (8 → 7.5).
- Super Missile deals more damage (12 → 14.5), with knockback not fully compensated (50 (base)/65 (scaling) → 55/60). It also launches at a lower angle (65˚ → 40˚). Combined, these changes grant this version improved KO potential.
- Missiles travel slightly faster (1.15 → 1.2).
- Missiles have a shorter duration (118 frames → 94). They also change angle slower (0.65˚/frame → 0.6˚/frame), and cannot angle as much (max angle change: 70˚ → 50˚).
- While Super Missiles start off faster (initial speed: 0.18 → 0.4), they accelerate much more slowly (acceleration: 0.16 → 0.08), and have a much lower top speed (4.2 → 1.75), and have a shorter duration (76 frames → 70). Overall they travel slower and cover a shorter distance.
Update History[edit]
- Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super) → -4.3/-9.5).
Hitboxes[edit]
Timing[edit]
Missile[edit]
Missile | 27-122 |
---|---|
Interruptible | 47 |
Animation length | 85 |
Super Missile[edit]
Super Missile | 23-94 |
---|---|
Interruptible | 50 |
Animation length | 81 |
Lag time |
Hitbox |
Prop event |
Interruptible |
|