Daisy (SSBU)/Up special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|320px|Hitbox visualization showing Daisy's up special, Daisy Parasol. File:DaisyUSpecialFalling.gif|thumb|300px|Hitbox v...) |
Raul Retana (talk | contribs) m (Added update history and rehit rate) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{change|Daisy Parasol's multi hits have reduced knockback.}} | |||
**{{nerf|This makes it less likely for the move to KO at 0%.}} | |||
**{{buff|Consecutive hits will connect better in some scenarios.}} | |||
*{{buff|It is now easier to grab ledges with Daisy Parasol.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Daisy Parasol's hits connect more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}''' | |||
*{{buff|Daisy Parasol's linking hits connect more reliably.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Hit 1|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 40: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 43: | Line 59: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (early)| | |0 | ||
{{HitboxTableTitle|Multihits (early)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 63: | Line 80: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 82: | Line 100: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 101: | Line 120: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (mid)| | |5 | ||
{{HitboxTableTitle|Multihits (mid)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 121: | Line 141: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 140: | Line 161: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Multihits (late)| | |5 | ||
{{HitboxTableTitle|Multihits (late)|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 160: | Line 182: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|5 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 179: | Line 202: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | |5 | ||
{{HitboxTableTitle|Final hit|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 198: | Line 222: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|0 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 216: | Line 241: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Falling| | |0 | ||
{{HitboxTableTitle|Falling|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 236: | Line 262: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|18 | |||
{{HitboxTableRowNote|Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.|25}} | |||
|} | |} | ||
Revision as of 07:40, July 10, 2020
Overview
Update History
Daisy Parasol's multi hits have reduced knockback.
This makes it less likely for the move to KO at 0%.
Consecutive hits will connect better in some scenarios.
It is now easier to grab ledges with Daisy Parasol.
The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
Daisy Parasol's hits connect more reliably.
Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
Daisy Parasol's linking hits connect more reliably.
Hitboxes
Timing
Attack
Hit 1 | 7-9 |
---|---|
Multihits (early, mid, late) | 11-15, 16-21, 22-27 |
Final hit | 31-32 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
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