Mario (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
[[File:MarioUpSmash.gif|270px|thumb|Hitbox visualization of Mario's up smash.]] | |||
==Overview== | ==Overview== | ||
Mario's up smash is a simple headbutt from back to front, that hits opponents upwards at a | {{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]]. | ||
Before [[rage]] and uncharged, it | Before [[rage]] and uncharged, it will usually KO in the 110%-130% range. It can additionally be combo'd into with [[Mario (SSB4)/Down throw|down throw]] and [[Mario (SSB4)/Up tilt|up tilt]] at low damages, though these combos will stop working well before KO percentages. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 8: | Line 10: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=14 | |damage=14% | ||
|angle= | |angle=83 | ||
|bk=32 | |bk=32 | ||
|ks=94 | |ks=94 | ||
Line 18: | Line 20: | ||
|ypos=1.1 | |ypos=1.1 | ||
|trip=0 | |trip=0 | ||
|type= | |type=Head | ||
Head | |||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=L | |slvl=L | ||
|sfx= | |sfx=Punch | ||
}} | }} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=14 | |damage=14% | ||
|angle= | |angle=83 | ||
|bk=32 | |bk=32 | ||
|ks=94 | |ks=94 | ||
Line 38: | Line 39: | ||
|type=Head | |type=Head | ||
|effect=Normal | |effect=Normal | ||
| | |rebound=t | ||
|slvl=L | |slvl=L | ||
|sfx= | |sfx=Punch | ||
}} | }} | ||
|} | |} | ||
== | ==Timing== | ||
{|class="wikitable" | |||
{| class="wikitable" | |- | ||
!Charges between | |||
|6-7 | |||
|- | |||
!Hitboxes | |||
|9-12 | |||
|- | |- | ||
| | !Head intangible | ||
|9-12 | |||
|- | |- | ||
| | !Interruptible | ||
|40 | |||
|- | |||
!Animation length | |||
|48 | |||
|} | |} | ||
{{ | {{FrameStripStart}} | ||
{{ | |Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |||
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=36}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | |||
[[Category:Up smashes (SSB4)]] |
Latest revision as of 09:23, April 12, 2023
Overview[edit]
Mario's up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no sourspots, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially aerials) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as rolls and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a dash.
Before rage and uncharged, it will usually KO in the 110%-130% range. It can additionally be combo'd into with down throw and up tilt at low damages, though these combos will stop working well before KO percentages.
Hitboxes[edit]
Timing[edit]
Charges between | 6-7 |
---|---|
Hitboxes | 9-12 |
Head intangible | 9-12 |
Interruptible | 40 |
Animation length | 48 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|