King Dedede (SSBU)/Dash attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]] | [[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]] | ||
==Overview== | ==Overview== | ||
King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal two-frame punish tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's [[Gordo Toss|gordo ledgetraps]] or covering the opponent getting up from ledge. The move can also function as a hard read or [[tech chase]] punish, with it being able to KO rather decently. | |||
However, this move is very slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means King Dedede is almost guaranteed to get punished. This means the attack can't be used as a burst damage option due to it's slowness, making it terrible in the usual applications of a dash attack. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 22: | Line 25: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Dedede | |sfx=Dedede Hit | ||
|slvl=H | |slvl=H | ||
|clang=f | |clang=f | ||
Line 44: | Line 47: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Dedede | |sfx=Dedede Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 66: | Line 69: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Dedede | |sfx=Dedede Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 88: | Line 91: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Dedede | |sfx=Dedede Hit | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 94: | Line 97: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 10:34, November 9, 2022
Overview[edit]
King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal two-frame punish tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's gordo ledgetraps or covering the opponent getting up from ledge. The move can also function as a hard read or tech chase punish, with it being able to KO rather decently.
However, this move is very slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means King Dedede is almost guaranteed to get punished. This means the attack can't be used as a burst damage option due to it's slowness, making it terrible in the usual applications of a dash attack.
Hitboxes[edit]
Timing[edit]
Clean hit | 26-27 |
---|---|
Late hit (early, mid, late) | 28-35, 36-38, 39-41 |
Interruptible | 67 |
Animation length | 84 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|