Mr. Game & Watch (SSBU)/Up aerial: Difference between revisions
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==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move has no autocancel windows set, so it cannot autocancel until the animation is finished (frame 43 onward). | |||
{|class="wikitable" | {|class="wikitable" | ||
!Projectile generated | !Projectile generated | ||
Line 105: | Line 106: | ||
|- | |- | ||
!Multihits (early, mid, late) | !Multihits (early, mid, late) | ||
|9-14, 15-28, 29-35 | |9-14, 15-28, 29-35 (rehit rate: 6) | ||
|- | |- | ||
!Final hit | !Final hit | ||
|37-41 | |37-41 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 121: | Line 119: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=1}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=7|e=LagPropS}}{{FrameStrip|t=Lag|c=35|s=LagPropE}} | {{FrameStrip|t=Lag|c=7|e=LagPropS}}{{FrameStrip|t=Lag|c=35|s=LagPropE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 134: | Line 130: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |19 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|interruptible=y}} | ||
==Projectile parameters== | |||
{|class="wikitable" | |||
!X/Y offsets | |||
|[0.5, 21.5] | |||
|- | |||
!Lifetime | |||
|34 frames | |||
|- | |||
!Interval between movement | |||
|7 frames | |||
|- | |||
!Upward speed | |||
|8.5 | |||
|- | |||
!Size multiplier | |||
|1.9 | |||
|} | |||
==Trivia== | |||
*The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once. | |||
{{MvSubNavMrGame&Watch|g=SSBU}} | {{MvSubNavMrGame&Watch|g=SSBU}} | ||
[[Category:Mr. Game & Watch (SSBU)]] | [[Category:Mr. Game & Watch (SSBU)]] | ||
[[Category:Up aerials (SSBU)]] | [[Category:Up aerials (SSBU)]] |
Latest revision as of 14:03, July 15, 2022
Overview[edit]
Update History[edit]
- Up Aerial's location reassignment glitch has been removed.
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move has no autocancel windows set, so it cannot autocancel until the animation is finished (frame 43 onward).
Projectile generated | 8 |
---|---|
Multihits (early, mid, late) | 9-14, 15-28, 29-35 (rehit rate: 6) |
Final hit | 37-41 |
Interruptible | 43 |
Animation length | 42 |
Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Projectile parameters[edit]
X/Y offsets | [0.5, 21.5] |
---|---|
Lifetime | 34 frames |
Interval between movement | 7 frames |
Upward speed | 8.5 |
Size multiplier | 1.9 |
Trivia[edit]
- The final hit has a rehit rate of 6 like the multi-hits. However, as it lasts 5 frames, it can still only hit once.
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