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Ganondorf (SSB4)/Down tilt: Difference between revisions

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[[File:GanondorfDTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's down tilt.]]
[[File:GanondorfDTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's down tilt.]]
==Overview==
==Overview==
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up [[Flame Choke]] with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's [[Ganondorf (SSB4)/Neutral attack|jab]].  
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up [[Flame Choke]] with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's [[Ganondorf (SSB4)/Neutral attack|jab]].  


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Lag|c=10}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{technical data}}
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]

Latest revision as of 21:11, April 12, 2022

Hitbox visualization showing Ganondorf's down tilt.

OverviewEdit

Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up Flame Choke with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's jab.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   30 100 0 4.8 9 8.5 -0.5 0.0 1.0x 1.0x 35%               Kick  
1 0 13% 0   30 100 0 4.8 8 5.0 0.0 0.0 1.0x 1.0x 35%               Kick  
2 0 13% 0   30 100 0 3.0 8 0.0 0.0 3.0 1.0x 1.0x 35%               Kick  

TimingEdit

Hitboxes 10-12
Interruptible 36
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible