Marth (SSBM)/Side special: Difference between revisions
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The first hit of the move has [[pseudo-jump]] properties and even with subsequent uses will lower Marth's falling speed in the air, which is useful for [[recovery]], as it gives a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and [[tech-chase]]. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options. | The first hit of the move has [[pseudo-jump]] properties and even with subsequent uses will lower Marth's falling speed in the air, which is useful for [[recovery]], as it gives a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and [[tech-chase]]. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameIconLegend|lag=y|continuable=y|hitbox=y}} | {{FrameIconLegend|lag=y|continuable=y|hitbox=y}} | ||
Slash 4 | |||
===Slash 4=== | |||
{{main|Marth (SSBM)/Side special/Hit 4}} | |||
==Gallery== | ==Gallery== |
Revision as of 18:12, June 27, 2016
Overview
Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good memorization of the timing windows.
The first hit of the move has pseudo-jump properties and even with subsequent uses will lower Marth's falling speed in the air, which is useful for recovery, as it gives a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.
Hitboxes
Timing
Slash 1 [303]
Hitboxes | 6-8 |
---|---|
Continuable | 7-25 |
Animation length | 29 |
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![]() Lag time |
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![]() Continuable |
Slash 2 (up) [304]
Hitboxes | 12-15 |
---|---|
Continuable | 16-31 |
Animation length | 40 |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
Slash 2 (side) [305]
Hitboxes | 14-16 |
---|---|
Continuable | 16-32 |
Animation length | 40 |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
Slash 3 (up) [306]
Hitboxes | 13-17 |
---|---|
Continuable | 17-37 |
Animation length | 40 |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
Slash 3 (side) [307]
Hitboxes | 11-14 |
---|---|
Continuable | 15-36 |
Animation length | 46 |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
Slash 3 (down) [308]
Hitboxes | 15-18 |
---|---|
Continuable | 18-34 |
Animation length | 46 |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
Slash 4
Gallery
First hit | Second hit | Third hit | Fourth hit | |
---|---|---|---|---|
Up | ![]() |
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Side | ![]() |
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Down | ![]() |
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Similar moves