From SmashWiki, the Super Smash Bros. wiki
Overview[edit]
Hitbox duration of the move.
Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for one second. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise mix-up in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play, however, it can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird. Marth's Counter is out a bit sooner than Roy's and has a slightly longer duration. Marth's Counter also has a set damage value (7%), and very little knockback growth, effectively only giving it utility as a gimp tactic, or a surprise "get off me" tool, whereas Roy's Counter is a damage multiplier, with high knockback growth, giving it great damage and KO potential. Nevertheless, Marth's Counter still has rare, niche situational utility, at arguably all levels of play.
Hitboxes[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
Clang |
Rebound |
Effect |
G |
A |
Sound
|
| 0 |
0 |
7% |
0 |
 |
90 |
35 |
0 |
3.906 |
76 |
3.906 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 1 |
0 |
7% |
0 |
 |
90 |
35 |
0 |
4.2966 |
76 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 2 |
0 |
7% |
0 |
 |
90 |
35 |
0 |
2.7342 |
71 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
| 3 |
0 |
7% |
0 |
 |
90 |
35 |
0 |
3.04668 |
25 |
0.0 |
0.0 |
0.0 |
 |
 |
 |
 |
 |
Kick
|
Defensive position[edit]
| Counter active
|
5-29
|
| Animation length
|
59
|
Counterattack[edit]
| Freeze frames on activation
|
11
|
| Intangible
|
1-5
|
| Hitbox
|
3-9
|
| Animation length
|
35
|