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Needle Storm: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Needle Storm
|name=Needle Storm
|image=[[File:NeedleStormWiiU.jpg|300px]]
|image=[[File:Sheik Neutral B SSBU.gif|300px]]
|caption=Sheik gathering her needles in ''SSB4''
|caption=Sheik gathering her needles in ''Ultimate.''
|user=[[Sheik]]
|user=[[Sheik]]
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
}}
}}
'''Needle Storm''' ({{ja|仕込針|Shikomi Hari}}, ''Stocking Up Needles'') is [[Sheik]]'s [[neutral special move]]. When the special button is pressed, [[Sheik]] will throw a slim, almost-invisible needle to attack. They can either travel straight or at an angle (roughly 45 degrees towards the ground), depending on whether Sheik is in the air or not.


This move acts as an auto-[[charge]] special, but with a special exception: the special button is to be held to add up to 5 more needles for the charge, as opposed to tapping to button once for an automatic charging period; simply releasing the special button at anytime will cause Sheik to drop the charge immediately and thus throw the needles.
'''Needle Storm''' ({{ja|仕込針|Shikomi Hari}}, ''Stocking Up Needles'') is [[Sheik]]'s [[neutral special move]].


However, like any auto-charge special, the needles can be saved for a short time later by pressing the shield button, grab button, or moving left/right (which causes a roll). This is a very fundamental technique that should be applied to all Sheik players and any auto-charge special user. It is recommended that right after the battle starts, after holding the special button to charge needles, to save the charged needles.
==Overview==
Sheik throws slim, almost-invisible needles to attack.


This trait alone is what makes Sheik's auto-charge special stand out from the other ones, in that even though it must be manually charged from a button being held down, it's possible to shield/roll cancel to save the charge like so. Players normally should also learn to adapt to this alternation of muscle memory to use this move well and to charge it as consistently as possible.
[[File:Needle Storm air.png|thumb|Sheik unleashes Needle Storm in the air (''Brawl'').]]
These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in ''Ultimate'') angle downward if used in the air. In ''[[Super Smash Bros. Melee]]'', each needle does 3% damage regardless of distance. In ''[[Super Smash Bros. Brawl]]'', they still do 3% to nearby opponents but only deal 2% if used from a distance. In ''[[Super Smash Bros. 4]]'', the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in ''[[Super Smash Bros. Ultimate]]'', dealing only 1.5% up close and 0.8% from afar. Needles have [[transcendent priority]] in ''Brawl'', ''SSB4'' and ''Ultimate'' allowing Sheik to [[camping|outcamp]] several characters.


Also, Shiek at full charge, will still continue charging the needles and if the special button is released, she will throw them as usual. In order to save the needles at full charge, the shield/roll cancel still needs to be applied. Cancelling the charge in midair will warrant a normal cancel animation since shielding and rolling are impossible in midair, like with all auto-charge specials. Tapping the special button again at full charge while it has been saved will make Sheik throw the needles instantly with no charging period needed, even if B is held down.
Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is [[charge-cancel]]able; Sheik can [[shield]], [[roll]] or [[air dodge]] out of a charge and keep her stock of needles, and [[jump]]ing or [[spot dodge|spot dodging]] is also possible in ''Ultimate'' as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In ''Melee'', the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. As a result, only in ''Melee'' Sheik cannot perform a roll to cancel the charging animation without putting up a shield first.


Each needle does 3% damage, allowing this move to deal a maximum of 18% damage. Sheik can also hold onto stored needles after losing a life by transforming into Zelda before being KO'd, then turning back into Sheik during the next life.
In ''Brawl'', ''SSB4'' and ''Ultimate'', the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early.


Needles can disturb your opponents while getting back to stage and can pass through opposing hitboxes in ''Brawl'', as they have [[transcendent priority]]. In ''Melee'', like [[Link]]'s [[Bow|arrows]], the needles have hurtboxes and can be attacked; this can be used to block other projectiles.
In ''Melee'' only, Sheik can also hold onto stored needles after losing a stock by [[transform]]ing into Zelda before being KOed, then turning back into Sheik during the next stock.


When used in midair, the needles will strike at roughly a 45 degree angle from Sheik's position towards the ground. Effective for disrupting and returning to the stage. If thrown after the apex of the jump and below the maximum height of Sheik's single jump, in a technique called '''needle canceling,''' the needle storm incurs no significant landing lag, allowing Sheik to combo aerial needles immediately into ground attacks, grabs, dashes, or even more needles. '''Reverse needle canceling''' refers to charging needles in the air, then tapping the shield or grab button to stow them. This too produces zero lag, and can be used to efficiently store needles, to grab the ledge, or to increase jump distance.  
In ''Melee'', if thrown after the apex of the jump and below the maximum height of Sheik's single jump, in a technique called '''needle canceling,''' Needle Storm incurs no significant [[landing lag]], allowing Sheik to combo aerial needles immediately into ground attacks, grabs, dashes, or even more needles. '''Reverse needle canceling''' refers to charging needles in the air, then tapping the shield or grab button to stow them. This too produces zero lag and can be used to efficiently store needles, to grab the ledge, or to increase jump distance.


In ''Brawl'', the move is nearly identical, except they now have hitboxes with transcendent priority as opposed to damageable hitboxes.
==Instructional quotes==
 
{{InstructionalQuotes
Now this time, it also acts as a legitimate auto-charge special, in that pressing the special button a single time on the ground will cause it to start to charge automatically through a period of time, requiring the any attack button to be pressed a second time to throw (unlike ''Melee'', where it charges if the special button is held until released, and throws right away). Therefore, storing needles is much more easier since the player can now shield/roll cancel during this automatic charging period and resume charging to full charge with just a single button press instead of holding it down.
|ssbmchar=Sheik
 
|ssbmdesc=Hold {{Button|GCN|B}} then release to throw a barrage of tiny darts.
Finally, Needle Storm only produces 5 needles at most, compared with 6 in ''Melee''.
|ssbbchar=Sheik
 
|ssbbdesc=Press the B Button to ready needles, then press it again to fling them. The longer you charge up the move, the more needles you'll fling.
If Sheik is attacked while charging her Needle Storm attack, her needles fall out of her hand and scatter all over the floor.
|ssb4-3char=Sheik
|ssb4-3desc=Throw needles at opponents. Can be charged.
|ssbuchar=Sheik
|ssbudesc=Throws needles forward on the ground or diagonally downward in the air. Throw more needles if charged longer.
}}


==Customization==
==Customization==
{{incomplete}}
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|Sheik|Neutral|name1=Needle Storm|desc1=Throw needles forward if on the ground or diagonally down if in the air. Can be charged.|name2=Penetrating Needles|desc2=Throw needles that go through enemies. You can only throw up to three at a time.|name3=Paralyzing Needle|desc3=Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.}}
# '''Penetrating Needles''': Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm
# '''Needle Storm''': Default.
# '''Paralyzing Needle''': Throw single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable. Unchargeable.
# '''Penetrating Needles''': Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm, but more shield damage.
 
# '''Paralyzing Needle''': Throw a single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable.
==Description from the ''[[Melee]]'' Instruction Booklet==
''Hold [[Image:GCN BButton.png|24px]] then release to throw a barrage of tiny darts.''


==Description from the ''[[Brawl]]'' Instruction Booklet==
==Origin==
''Press the B Button to ready needles, then press it again to fling them. The longer you charge up the move, the more needles you'll fling.''
Needle Storm is entirely original to ''Smash'', and does not reference anything about Sheik in particular. The move is most likely a reference to throwing needles used by real ninja, which is what the Sheikah are based on. The needles loosely also resembles bo shuriken.  


==Description from the {{for3ds}} Foldout==
''Throw needles at opponents. Can be charged.''


==Gallery==
==Gallery==
<gallery>
<gallery>
Needle Storm SSBM.jpg|Needle Storm in ''Melee''.
Needle Storm SSBM.jpg|Needle Storm in ''Melee''.
Sheik_needle.jpg|Sheik gathering her needles in ''Brawl''.
Sheik needle.jpg|Sheik gathering her needles in ''Brawl''.
Needle Storm air.png|Sheik unleashes Needle Storm in the air (''Brawl'').
Needle 1.jpg|Using it on the ground (''Brawl'').
Needle 1.jpg|Using it on the ground (''Brawl'').
Needle_Storm_SSB4.jpeg|Sheik unleashes Needle Storm in {{forwiiu}}.
File:NeedleStormWiiU.jpg|Sheik charging the move in {{forwiiu}}.
Needle Storm SSB4.jpeg|Sheik unleashes Needle Storm in {{forwiiu}}.
SSBUWebsite10.jpg|Sheik when Needle Storm is fully charged in ''Ultimate''.
Sheik SSBU Skill Preview Neutral Special.png|Needle Storm as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|仕込針|Shikomi Hari}}
|en=Needle Storm
|fr=Lance-aiguilles
|es=Tormenta de cuchillas
|de=Nadelsturm
|it=Tempesta d'aghi
|nl=Naaldenstorm
|ru={{rollover|Иглошрм|Igloshrm|?}}
|ko={{rollover|바늘 폭풍|Baneul Pokpung|?}}
|zh_cn={{rollover|暗器针|Ànqì Zhēn|?}}
|zh_tw={{rollover|暗器針|Ànqì Zhēn|?}}
}}


{{Special Moves|char=Sheik}}
{{Special Moves|char=Sheik}}


[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]
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[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Sheik]]
[[Category:Sheik]]
[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBB)]]
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSBU)]]
[[es:Tormenta de cuchillas]]

Latest revision as of 20:44, June 30, 2023

Needle Storm
Sheik Neutral B SSBU.gif
Sheik gathering her needles in Ultimate.
User Sheik
Universe The Legend of Zelda

Needle Storm (仕込針, Stocking Up Needles) is Sheik's neutral special move.

Overview[edit]

Sheik throws slim, almost-invisible needles to attack.

Sheik unleashes Needle Storm in the air (Brawl).

These needles travel extremely fast, hitting opponents in range almost instantaneously. They are thrown straight forward if the move is used on the ground, or at a 45° (30° in Ultimate) angle downward if used in the air. In Super Smash Bros. Melee, each needle does 3% damage regardless of distance. In Super Smash Bros. Brawl, they still do 3% to nearby opponents but only deal 2% if used from a distance. In Super Smash Bros. 4, the damage has been reduced to 1.9% close up and 1.2% at a distance. The needles do even less damage in Super Smash Bros. Ultimate, dealing only 1.5% up close and 0.8% from afar. Needles have transcendent priority in Brawl, SSB4 and Ultimate allowing Sheik to outcamp several characters.

Needle Storm can be charged to add more needles to the attack, up to a maximum of six. When the move is used after charging, Sheik throws all the needles in rapid succession. It is charge-cancelable; Sheik can shield, roll or air dodge out of a charge and keep her stock of needles, and jumping or spot dodging is also possible in Ultimate as well. If she is attacked while charging, she will drop her needles on the ground and thus lose the charge. In Melee, the move has an odd quirk compared to other auto-charge specials: the button must be held to charge, and Sheik will continue charging even after stocking all six needles, only stopping when the move is canceled or the special button is released to make her fire. As a result, only in Melee Sheik cannot perform a roll to cancel the charging animation without putting up a shield first.

In Brawl, SSB4 and Ultimate, the move acts like any other auto-charge-cancelable move, where it starts automatically charging after one button press then stopping at maximum, with a second button press mid-charge required to launch the attack early.

In Melee only, Sheik can also hold onto stored needles after losing a stock by transforming into Zelda before being KOed, then turning back into Sheik during the next stock.

In Melee, if thrown after the apex of the jump and below the maximum height of Sheik's single jump, in a technique called needle canceling, Needle Storm incurs no significant landing lag, allowing Sheik to combo aerial needles immediately into ground attacks, grabs, dashes, or even more needles. Reverse needle canceling refers to charging needles in the air, then tapping the shield or grab button to stow them. This too produces zero lag and can be used to efficiently store needles, to grab the ledge, or to increase jump distance.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet SheikHeadSSBM.png Hold B then release to throw a barrage of tiny darts.
Super Smash Bros. Brawl instruction booklet SheikHeadSSBB.png Press the B Button to ready needles, then press it again to fling them. The longer you charge up the move, the more needles you'll fling.
Super Smash Bros. for Nintendo 3DS case foldout SheikHeadSSB4-3.png Throw needles at opponents. Can be charged.
Super Smash Bros. Ultimate Move List SheikHeadSSBU.png Throws needles forward on the ground or diagonally downward in the air. Throw more needles if charged longer.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Needle Storm 2. Penetrating Needles 3. Paralyzing Needle
SheikNeutral1-SSB4.png
SheikNeutral2-SSB4.png
SheikNeutral3-SSB4.png
"Throw needles forward if on the ground or diagonally down if in the air. Can be charged." "Throw needles that go through enemies. You can only throw up to three at a time." "Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly."
  1. Needle Storm: Default.
  2. Penetrating Needles: Throw needles through multiple opponents, but can only charge up to three. Electric effect. Shorter range than Needle Storm, but more shield damage.
  3. Paralyzing Needle: Throw a single needle, paralyzing hit opponents. Attack animation is much longer, leaving Sheik vulnerable.

Origin[edit]

Needle Storm is entirely original to Smash, and does not reference anything about Sheik in particular. The move is most likely a reference to throwing needles used by real ninja, which is what the Sheikah are based on. The needles loosely also resembles bo shuriken.


Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 仕込針
UK English Needle Storm
France French Lance-aiguilles
Germany German Nadelsturm
Spain Spanish Tormenta de cuchillas
Italy Italian Tempesta d'aghi
China Chinese (Simplified) 暗器针
Taiwan Chinese (Traditional) 暗器針
South Korea Korean 바늘 폭풍
Netherlands Dutch Naaldenstorm
Russia Russian Иглошрм