Snake (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Omega Tyrant (talk | contribs) mNo edit summary |
|||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
{{Competitive expertise}} | {{Competitive expertise}} | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{change|The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 69: | Line 72: | ||
|- | |- | ||
!Grenade explosion | !Grenade explosion | ||
|1 | |1, 2 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 79: | Line 82: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}} | {{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeE}} | ||
{{FrameStrip|t=Lag|c=20}} | {{FrameStrip|t=Lag|c=20}} | ||
{{FrameStrip|t=Interruptible|c=129}} | {{FrameStrip|t=Interruptible|c=129}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Neutral Throw=== | ===Neutral Throw=== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 14:52, April 8, 2023
Overview[edit]
Update History[edit]
- The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.
Hitboxes[edit]
Timing[edit]
Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.
Grenade Pull[edit]
Grenade generated | 1 |
---|---|
Grenade explosion | 1, 2 |
Interruptible | 22 |
Animation Length | 150 |
Neutral Throw[edit]
Grenade thrown (earliest possible collision) | 8 |
---|---|
Interruptible | 27 |
Animation Length | 42 |
Smash Throw[edit]
Grenade thrown (earliest possible collision) | 10 |
---|---|
Interruptible | 31 |
Animation Length | 42 |
Underhand Throw[edit]
Grenade thrown (earliest possible collision) | 9 |
---|---|
Interruptible | 25 |
Animation Length | 42 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|