Charizard (SSBU)/Side special: Difference between revisions
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SuperSqank (talk | contribs) m (→Hitboxes) |
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The explosion is reflectable and absorbable | The explosion is reflectable and absorbable | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1 (grounded)| | {{HitboxTableTitle|Hit 1 (grounded)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 54: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 1 (aerial)| | {{HitboxTableTitle|Hit 1 (aerial)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 93: | Line 93: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Explosion| | {{HitboxTableTitle|Explosion|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 05:21, September 3, 2022
Overview
Update History
- Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.
- Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).
- Flare Blitz's first hit uses the autolink angle (60° → 366°), and has a higher hitlag multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.
Hitboxes
The explosion is reflectable and absorbable
Timing
Hitbox | 23-51 |
---|---|
Interruptible | 102 |
Animation length | 104 |
Lag time |
Hitbox |
Interruptible |
|