Piranha Plant (SSBU)/Floor attack (front): Difference between revisions
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[[File:PiranhaPlantGetupAttackFront.gif|thumb|350px|Hitbox visualization showing Piranha Plant's getup attack while laying on its front.]] | [[File:PiranhaPlantGetupAttackFront.gif|thumb|350px|Hitbox visualization showing Piranha Plant's getup attack while laying on its front.]] | ||
==Overview== | ==Overview== | ||
Piranha Plant gets up, headbutting forward then backward. Compared to its back getup attack, it has slightly more inner range, being easier to hit opponents over-extending, The hitboxes closely match the move's animation. As with all getup attacks, it is useful to punish opponents attempting to chase roll getups. Getting both hits of the attack on a shield can lead to large amounts of shield damage or end up breaking it. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=8 | |sd=8.0 | ||
|angle=48 | |angle=48 | ||
|bk=80 | |bk=80 | ||
Line 18: | Line 19: | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=5.0 to 14.0 | |zpos=5.0 to 14.0 | ||
|ff=1 | |ff=1.0 | ||
|type=Head | |type=Head | ||
|sfx=Punch | |sfx=Punch | ||
Line 25: | Line 26: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=8 | |sd=8.0 | ||
|angle=48 | |angle=48 | ||
|bk=80 | |bk=80 | ||
Line 39: | Line 40: | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=-5.0 to -14.0 | |zpos=-5.0 to -14.0 | ||
|ff=1 | |ff=1.0 | ||
|type=Head | |type=Head | ||
|sfx=Punch | |sfx=Punch | ||
Line 67: | Line 68: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}} | {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | ||
{{MvSubNavPiranhaPlant|g=SSBU}} | {{MvSubNavPiranhaPlant|g=SSBU}} | ||
[[Category:Piranha Plant (SSBU)]] | [[Category:Piranha Plant (SSBU)]] | ||
[[Category: | [[Category:Floor attacks (SSBU)]] |
Latest revision as of 13:38, August 9, 2022
Overview[edit]
Piranha Plant gets up, headbutting forward then backward. Compared to its back getup attack, it has slightly more inner range, being easier to hit opponents over-extending, The hitboxes closely match the move's animation. As with all getup attacks, it is useful to punish opponents attempting to chase roll getups. Getting both hits of the attack on a shield can lead to large amounts of shield damage or end up breaking it.
Hitboxes[edit]
Timing[edit]
Intangibility | 1-25 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 24-25 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|