Mii Brawler (SSBU)/Back aerial: Difference between revisions
Raul Retana (talk | contribs) m (Added update history) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerBAirSSBU.gif|thumb| | [[File:MiiBrawlerBAirSSBU.gif|thumb|250px|Hitbox visualization showing Mii Brawler's back aerial.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler sticks their leg out to deliver a powerful kick. While it is only active for a few frames, it has no weak hitbox, staying consistent throughout the duration of the move. Due to Mii Brawler's notably high vertical airspeed, they are capable of quickly rising or rapidly falling to catch an opponent's option, especially if they're near ledge where their options are more heavily restricted. In addition, Brawler can kill confirm into back aerial using a weak neutral aerial and [[Attack cancel short hop aerial|attack cancelling]] into it around 110%. While the move is most often used to kill opponents near ledge, it also has uses as a combo tool and damage-dealing move, as it deals the second-most damage out of Brawlers aerials, only behind down aerial, and is usable in many true combos, such as down tilt to attack cancel back aerial, or down throw to turnaround full Hop back aerial. In addition, using the move on a grounded opponent at a low-enough percent to where they do not get launched can lead into a grab or dash attack, though the timing window for connecting a follow-up is tight. | |||
This move can be auto-cancelled out of a short hop, if buffered. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0 | |damage={{ShortHopDmgSSBU|12.0}} | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=10 | |bk=10 | ||
|ks=105 | |ks=105 | ||
Line 18: | Line 22: | ||
|bn=kneer | |bn=kneer | ||
|xpos=5.0 | |xpos=5.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 28: | Line 28: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=12.0 | |damage={{ShortHopDmgSSBU|12.0}} | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=10 | |bk=10 | ||
|ks=105 | |ks=105 | ||
Line 36: | Line 37: | ||
|bn=legr | |bn=legr | ||
|xpos=1.6 | |xpos=1.6 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 76: | Line 73: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |27 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 19:58, July 28, 2022
Overview[edit]
Mii Brawler sticks their leg out to deliver a powerful kick. While it is only active for a few frames, it has no weak hitbox, staying consistent throughout the duration of the move. Due to Mii Brawler's notably high vertical airspeed, they are capable of quickly rising or rapidly falling to catch an opponent's option, especially if they're near ledge where their options are more heavily restricted. In addition, Brawler can kill confirm into back aerial using a weak neutral aerial and attack cancelling into it around 110%. While the move is most often used to kill opponents near ledge, it also has uses as a combo tool and damage-dealing move, as it deals the second-most damage out of Brawlers aerials, only behind down aerial, and is usable in many true combos, such as down tilt to attack cancel back aerial, or down throw to turnaround full Hop back aerial. In addition, using the move on a grounded opponent at a low-enough percent to where they do not get launched can lead into a grab or dash attack, though the timing window for connecting a follow-up is tight.
This move can be auto-cancelled out of a short hop, if buffered.
Update History[edit]
- Back aerial has less landing lag.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initital autocancel | 1 |
---|---|
Hitboxes | 7-9 |
Ending autocancel | 28- |
Interruptible | 40 |
Animation length | 62 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 27 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|