Rosalina & Luma (SSBU)/Dash attack: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Luma's dash attack has less ending lag (FAF 49 → 41), matching Rosalina's lag.}} | *{{buff|Luma's dash attack has less ending lag (FAF 49 → 41), matching Rosalina's lag.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=1 | |||
|damage=4.0% | |damage=4.0% | ||
|angle=65 | |angle=65 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=1 | |||
|damage=4.0% | |damage=4.0% | ||
|angle=65 | |angle=65 | ||
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===Luma=== | ===Luma=== | ||
If Luma has been separated via [[Luma Shot]], the hitboxes have their damage multiplied by 1.5×, which is ignored for [[knockback]] calculation. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Rosalina=== | ===Rosalina=== | ||
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*Luma's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating. | |||
{{MvSubNavRosalina&Luma|g=SSBU}} | {{MvSubNavRosalina&Luma|g=SSBU}} | ||
[[Category:Rosalina & Luma (SSBU)]] | [[Category:Rosalina & Luma (SSBU)]] | ||
[[Category:Dash attacks (SSBU)]] | [[Category:Dash attacks (SSBU)]] |
Latest revision as of 22:19, July 27, 2022
Overview[edit]
Update History[edit]
Dash attack connects more reliably.
Luma's dash attack has less ending lag (FAF 49 → 41), matching Rosalina's lag.
Hitboxes[edit]
Rosalina[edit]
Luma[edit]
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
Timing[edit]
Rosalina[edit]
Hit 1 | 6-9 |
---|---|
Hit 2 | 17-19 |
Interruptible | 41 |
Animation length | 64 |
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Luma[edit]
Hitboxes | 6-8 |
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Interruptible | 41 |
Animation length | 49 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
Trivia[edit]
- Luma's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.
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