Mario (SSBU)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Mario's dash attack. ==Overview== ==Hitboxes== {{UltimateHitboxTableHeader}} {{HitboxTa...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MarioDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Mario's dash attack.]] | [[File:MarioDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Mario's dash attack.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
The sliding kick from Super Mario 64. The hitbox is long lasting and can hit opponents hanging at the ledge. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | |||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|sd=1 | |sd=1.0 | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=100 | |bk=100 | ||
|ks=43 | |ks=43 | ||
Line 23: | Line 31: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.875× | |||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|sd=1 | |sd=1.0 | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=100 | |bk=100 | ||
|ks=30 | |ks=30 | ||
Line 42: | Line 52: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|1.875× | |||
|} | |} | ||
Latest revision as of 11:23, June 21, 2022
Overview[edit]
The sliding kick from Super Mario 64. The hitbox is long lasting and can hit opponents hanging at the ledge.
Update History[edit]
- Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-9 |
---|---|
Late hit | 10-25 |
Interruptible | 38 |
Animation length | 52 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|