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Bowser (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Bowser Bomb}}
{{competitive expertise}}
{{competitive expertise}}
[[File:BowserBowserBombGroundedSSBU.gif|thumb|400px|Hitbox visualization showing Bowser's grounded down special, Bowser Bomb]]
[[File:BowserBowserBombGroundedSSBU.gif|thumb|400px|Hitbox visualization showing Bowser's grounded down special, Bowser Bomb]]
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{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
{{HitboxTableTitle|Start|25}}
{{HitboxTableTitle|Start|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=1.0 to 9.0
|ypos=1.0 to 9.0
|zpos=17.0
|zpos=17.0
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=2.0
|r=2.0
|bn=top
|bn=top
|xpos=0.0
|ypos=0.5 to 9.5
|ypos=0.5 to 9.5
|zpos=22.5
|zpos=22.5
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=2.5 to 7.5
|ypos=2.5 to 7.5
|zpos=13.0
|zpos=13.0
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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}}
}}
|'''+8''' frames
|'''+8''' frames
{{HitboxTableTitle|Fall|25}}
{{HitboxTableTitle|Fall|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=20.0%
|damage=20.0%
|angle=290
|angle=290
|af=3
|bk=13
|bk=13
|ks=65
|ks=65
|fkv=0
|fkv=0
|setweight=t
|r=8.3
|r=8.3
|bn=top
|bn=top
|xpos=0.0
|ypos=5.2
|ypos=5.2
|zpos=0.0
|ff=1.0
|sd=5
|sd=5
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
|—
|—
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|25}}
|}
|}


===Aerial===
===Aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{HitboxTableTitle|Clean|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ypos=5.2
|ypos=5.2
|zpos=0.0
|zpos=0.0
|ff=1.0
|sd=5
|sd=5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=20.0%
|damage=20.0%
|angle=76
|angle=76
|af=3
|bk=45
|bk=45
|ks=75
|ks=75
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|r=8.3
|r=8.3
|bn=top
|bn=top
|xpos=0.0
|ypos=5.2
|ypos=5.2
|zpos=0.0
|ff=1.0
|sd=5
|sd=5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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|r=8.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|ypos=1.5
|ypos=1.5
|zpos=-5.5 to 5.5
|zpos=-5.5 to 5.5
|ff=1.0
|sd=5
|sd=5
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|}
|}
==Timing==
==Timing==
{{technical data|Frame data.}}
{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Revision as of 21:08, February 25, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Bowser Bomb.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Bowser's grounded down special, Bowser Bomb
Hitbox visualization showing Bowser's aerial down special, Bowser Bomb
Hitbox visualization showing Bowser's down special landing, Bowser Bomb

Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Start
0 0 0 4.0% 0 AngleIcon80.png Standard 0 100 60 HitboxTableIcon(True).png 4.0 top 0.0 1.0 to 9.0 17.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +8 frames
1 0 0 4.0% 0 AngleIcon100.png Standard 0 100 60 HitboxTableIcon(True).png 2.0 top 0.0 0.5 to 9.5 22.5 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +8 frames
2 0 0 4.0% 0 AngleIcon90.png Standard 0 100 60 HitboxTableIcon(True).png 4.0 top 0.0 2.5 to 7.5 13.0 1.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +8 frames
Fall
0 0 0 20.0% 5 AngleIcon290.png Forward 13 65 0 HitboxTableIcon(True).png 8.3 top 0.0 5.2 0.0 1.0× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean
0 0 0 20.0% 5 AngleIcon290.png Standard 13 65 0 HitboxTableIcon(False).png 8.6 top 0.0 5.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late
0 0 0 20.0% 5 AngleIcon76.png Forward 45 75 0 HitboxTableIcon(False).png 8.3 top 0.0 5.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Landing

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 5 AngleIcon76.png Standard 60 72 60 HitboxTableIcon(False).png 8.0 top 0.0 1.5 -5.5 to 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Frame data.
You can discuss this issue on the talk page or edit this page to improve it.