Daisy (SSBU)/Up special: Difference between revisions
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Revision as of 18:37, January 30, 2022
Overview
Update History
Daisy Parasol's multi hits have reduced knockback.
This makes it less likely for the move to KO at 0%.
Consecutive hits will connect better in some scenarios.
It is now easier to grab ledges with Daisy Parasol.
The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
Daisy Parasol's hits connect more reliably.
Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
Daisy Parasol's linking hits connect more reliably.
Hitboxes
Timing
Attack
Hit 1 | 7-9 |
---|---|
Multihits (early, mid, late) | 11-15, 16-21, 22-27 |
Final hit | 31-32 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
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