Fox (SSBM)/Down smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Fox's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeade...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Fox does the splits, which is presumably quite painful. His fastest smash attack, Down Smash can serve as a good option to quickly take stocks at mid/high percent due to its very low knockback angle than can [[Semi-spike]] opponents. Its quick speed and low hitbox makes it a common edgeguarding option to catch people at ledge, although it is reasonably easy to tech. It is sometimes used out of Fox's [[waveshine]]s at mid-percent near ledge in order to produce an edgeguarding situation. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 10:37, January 22, 2022
Overview[edit]
Fox does the splits, which is presumably quite painful. His fastest smash attack, Down Smash can serve as a good option to quickly take stocks at mid/high percent due to its very low knockback angle than can Semi-spike opponents. Its quick speed and low hitbox makes it a common edgeguarding option to catch people at ledge, although it is reasonably easy to tech. It is sometimes used out of Fox's waveshines at mid-percent near ledge in order to produce an edgeguarding situation.
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
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Legs intangible | 6 |
Hitboxes | 6-10 |
Interruptible | 46 |
Animation length | 49 |
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Legs | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |