Bowser (SSBU)/Down aerial: Difference between revisions
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[[File:BowserDAirSSBU.gif|thumb|400px|Hitbox visualization showing Bowser's down aerial.]] | [[File:BowserDAirSSBU.gif|thumb|400px|Hitbox visualization showing Bowser's down aerial.]] | ||
[[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]] | [[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]] | ||
==Overview== | ==Overview== | ||
A [[stall-then-fall]] attack that involves Bowser hiding in his shell, turns upside-down, and propelling himself towards the ground while spinning. The first few frames is a [[meteor smash]], before it launches diagonally. If used off-stage, it can guarantee be a [[self-destruct]]. The move can emit a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants [[intangibility]] on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27). | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' |
Revision as of 00:02, January 9, 2021
Overview
A stall-then-fall attack that involves Bowser hiding in his shell, turns upside-down, and propelling himself towards the ground while spinning. The first few frames is a meteor smash, before it launches diagonally. If used off-stage, it can guarantee be a self-destruct. The move can emit a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants intangibility on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27).
Update History
- Down aerial no longer has its downward movement disabled when used out of hitstun.
Hitboxes
Timing
Attack
Initial autocancel | 1-13 |
---|---|
Limbs intangible | 14-60 |
Clean hit | 17-24 |
Late hit | 25-49 |
Ending autocancel | 70- |
Interruptible | 78 |
Animation length | 85 |
Landing lag
Limbs intangible | 1-26 |
---|---|
Hitboxes | 1-6 |
Interruptible | 36 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|