Wario (SSB4)/Neutral special/Default
Wario opens his mouth wide to catch opponents inside. One of the best command grabs in the game, as it is frame 8 on startup, has disjointed range, head intangibility, and can be used very effectively as a landing option, especially against shielding opponents. It mainly resets the neutral or gets the opponent offstage for an edgeguard, however at low percents it can combo into forward air, or, if they miss the tech with poor DI, Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal extra damage, while the opponent has to mash buttons to escape. However, unlike a normal grab, they will always be thrown in the end, and Wario cannot activate the throw itself. Biting does slightly reduce the time an opponent is grabbed, however,
The move also goes well with B-Reversing as a landing mixup, or if the enemy is behind Wario. He can also cancel the initial frames of a dash stop to use Chomp out of a dash, further increasing its utility. It also has little endlag, making it hard to punish sometimes, and in the air, it has 5 frames less endlag, which can make it somewhat useful out of a short hop, by buffering Chomp, immediately releasing it then double jumping backwards to safety, If used at the ledge, Wario is also able to take the opponent down with him, effectively a 'Wariocide'. It is usually random who gets KO'd first, due to how much the opponent's hurtboxes shift from the animations.
Chomp is also able to eat most projectiles and items, some with unique effects, although most provide none, namely standard projectiles, like Link's arrows, making Chomp not very useful against such projectiles, whereas airdodging or shielding are much less riskier. Chomp can heal Wario by 1% on most item projectiles, however, removing 1 second of Waft charge time in the process, and certain explosive projectiles like Link's bombs make Wario explode, with 18 frames of intangibility starting frame 1, then ending with a very powerful and somewhat disjointed explosion hitbox, at the cost of 5% recoil and large endlag. The explosion is usually able to kill at around 70% at the ledge. Due to the range and head intangibility, Chomp is able to beat out numerous moves, such as Mario's dash attack, making it useful for stuffing out certain approaches.
When used in tandem with his Bike, Wario has the ability to self-heal, albeit very slowly, This makes his primary goal of camping the opponent for Waft or a time-out slightly better, as he gains Waft faster from eating the Bike and the self-healing can make him harder to kill.
Loops up to 3 times.
List of projectiles/items able to be eaten by Chomp