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Wario (SSB4)/Neutral special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Chomp.
Hitbox visualization showing Wario's Chomp's grab.
Hitbox visualization showing Wario's Chomp's bite.
Hitbox visualization showing Wario's Chomp's explosion.


Wario opens his mouth wide to catch opponents inside. One of the best command grabs in the game, as it is frame 8 on startup, has disjointed range, head intangibility, and can be used very effectively as a landing option, especially against shielding opponents. It mainly resets the neutral or gets the opponent offstage for an edgeguard, however at low percents it can combo into forward air, or, if they miss the tech with poor DI, Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal extra damage, while the opponent has to mash buttons to escape. However, unlike a normal grab, they will always be thrown in the end, and Wario cannot activate the throw itself. Biting does slightly reduce the time an opponent is grabbed, however,

The move also goes well with B-Reversing as a landing mixup, or if the enemy is behind Wario. He can also cancel the initial frames of a dash stop to use Chomp out of a dash, further increasing its utility. It also has little endlag, making it hard to punish sometimes, and in the air, it has 5 frames less endlag, which can make it somewhat useful out of a short hop, by buffering Chomp, immediately releasing it then double jumping backwards to safety, If used at the ledge, Wario is also able to take the opponent down with him, effectively a 'Wariocide'. It is usually random who gets KO'd first, due to how much the opponent's hurtboxes shift from the animations.

Chomp is also able to eat most projectiles and items, some with unique effects, although most provide none, namely standard projectiles, like Link's arrows, making Chomp not very useful against such projectiles, whereas airdodging or shielding are much less riskier. Chomp can heal Wario by 1% on most item projectiles, however, removing 1 second of Waft charge time in the process, and certain explosive projectiles like Link's bombs make Wario explode, with 18 frames of intangibility starting frame 1, then ending with a very powerful and somewhat disjointed explosion hitbox, at the cost of 5% recoil and large endlag. The explosion is usually able to kill at around 70% at the ledge. Due to the range and head intangibility, Chomp is able to beat out numerous moves, such as Mario's dash attack, making it useful for stuffing out certain approaches.

When used in tandem with his Bike, Wario has the ability to self-heal, albeit very slowly, This makes his primary goal of camping the opponent for Waft or a time-out slightly better, as he gains Waft faster from eating the Bike and the self-healing can make him harder to kill.



Loops up to 3 times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 30 3.0 19 -0.5 2.0 2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Bite).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png


Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 45 70 76 0 Yes

List of projectiles/items able to be eaten by Chomp[edit]

No effect[edit]

  • Mario: Fireball, Fast Fireball, Fireball Orb, F.L.U.D.D., Scalding F.L.U.D.D., High-pressure F.L.U.D.D.
  • Luigi: Fireball, Bouncing Fireball, Ice Ball
  • Bowser: Fire Breath, Fire Shot, Fire Roar
  • Yoshi: Egg Throw, Timed Egg Throw, Stars from Yoshi Bomb and Star Bomb
  • Rosalina & Luma: Floaty Star Bit, Shooting Star Bit
  • Bowser Jr.: Clown Cannon, Piercing Cannon, Air Cannon
  • Diddy Kong: Rocketbarrels from Rocketbarrel Boost, Rocketbarrel Attack and Rocketbarrel Kaboom
  • Mr. Game & Watch: Chef, XXL Chef, Short-Order Chef
  • Link: Hero's Bow, Power Bow, Quickfire Bow, Gale Boomerang, Boomerang, Ripping Boomerang
  • Sheik: Needle Storm, Penetrating Needles, Paralyzing Needle
  • Toon Link: Hero's Bow, Fire Bow, Piercing Bow, Boomerang, Floating Boomerang, High-Speed Boomerang
  • Samus: Charge Shot, Dense Charge Shot, both variations of Missile, Relentless Missile and Turbo Missile, Bomb, Slip Bomb, Mega Bomb
  • Zero Suit Samus: Paralyzer, Blast Shot, Electromagnetic Net
  • Pit: Palutena Bow, Piercing Bow, Guiding Bow
  • Palutena: Autoreticle, Celestial Firework
  • Robin: All variations of Thunder, Thunder+ and Speed Thunder, Arcfire, Arcfire+, Fire Wall, projectiles from Elwind, Soaring Elwind and Gliding Elwind
  • Duck Hunt: Can from Trick Shot, High-Eplosive Shot and Zigzag Shot, Clay Shooting, Rising Clay, Clay Break, Bullets from Wild Gunman, Quick Draw Aces and Mega Gunman
  • Kirby: Projectile from Final Cutter and Wave Cutter
  • King Dedede: Gordo Throw, Topspin Gordo, Bouncing Gordo, Stars from Super Dedede Jump and Quick Dedede Jump
  • Fox: Blaster, Impact Blaster, Charge Blaster
  • Falco: Blaster, Explosive Blaster, Burst Blaster
  • Pikachu: Thunder Jolt, Thunder Wave, Thunder Shock, Thunder, Distant Thunder
  • Charizard: Flamethrower, Fireball Cannon, Rocks from Rock Smash and Rock Hurl
  • Lucario: Aura Sphere, Snaring Aura Sphere, Piercing Aura Sphere
  • Greninja: Water Shuriken, Stagnant Shuriken, Shifting Shuriken, Water from Hydro Pump, High-Capacity Hydro Pump and Single-Shot Pump
  • R.O.B.: Robo Beam, Wide-Angle Beam, Infinite Robo Beam
  • Ness: PK Fire, PK Bonfire, PK Fire Burst, PK Thunder, Lasting PK Thunder, Rolling PK Thunder
  • Villager: Dash attack, forward smash, forward aerial, back aerial, Lloid Rocket, Liftoff Lloid, Pushy Lloid
  • Olimar: Forward smash, down smash, Pikmin Throw, Sticky Pikmin Throw, Tackle Pikmin Throw
  • Wii Fit Trainer: Sun Salutation, Enriched Sun Salutation,Sweeping Sun Salutation
  • Dr. Mario: Megavitamins, Fast Capsule, Mega Capsule
  • Dark Pit: Silver Bow, Piercing Bow, Guiding Bow
  • Pac-Man: Hydrant (and the water), On-Fire Hydrant (and the fireballs), Dire Hydrant
  • Mega Man: Jab, forward tilt, forward smash, neutral aerial, up aerial, down aerial, Shadow Blade, Crash Bomber, Ice Slasher, Danger Wrap, projectile variants of Leaf Shield, Skull Barrier and Plant Barrier
  • Mewtwo: Shadow Ball, Disable
  • Lucas: PK Fire, PK Thunder
  • Ryu: All variants of Hadoken
  • Cloud: Blade Beam and its Limit version
  • Corrin: Dragon Fang Shot
  • Bayonetta: Bullet Climax
  • Mii Brawler: Shot Put
  • Mii Swordfighter: Shuriken of Light, Chakram
  • Mii Gunner: Forward aerial, Charge Blast, Laser Blaze, Grenade Launch, Flame Pillar, both variants of Gunner Missile

Heals Wario[edit]

  • Peach: Turnips from Vegetable
  • Diddy Kong: Peanut Popgun, Jumbo Peanuts, Banana Peel, Shocking Banana Peel, Battering Banana Peel
  • Wario: Wario Bike, Speeding Bike and Burying Bike, as well as their parts from being destroyed
  • Robin: Tomes and swords dropped by Robin after they have lost their power
  • Greninja: The doll and log from Substitute and Substitute Ambush
  • R.O.B.: Gyro, Fire Gyro, Slip Gyro
  • Villager: Logs from cut down trees
  • Wii Fit Trainer: Header, Huge Header, Weighted Header
  • Pac-Man: All variations of Bonus Fruit, Freaky Fruit and Lazy Fruit, Power Pellet from Power Pellet, Distant Power Pellet and Enticing Power Pellet (grants extra healing)
  • Mega Man: Metal Blade

Explodes Wario[edit]

  • Peach: Bob-Ombs from Vegetable
  • Bowser Jr.: Mechakoopa, Impatient Mechakoopa, Big Mechakoopa
  • Link: Bomb, Giant Bomb, Meteor Bomb
  • Sheik: Burst Grenade, Gravity Grenade, Skimming Grenade
  • Toon Link: Bomb, Time Bomb, Short-Fused Bomb
  • Mega Man: Hyper Bomb
  • Mii Gunner: Grenade Launch, Bomb Drop(?)
  • Note: ? marks as unconfirmed.