User:Mr. Anon/Charge chart
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| Character | Move | Charge effect | Notes |
|---|---|---|---|
| Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
| Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
| Donkey Kong | Giant Punch | Increases damage | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
| Ike | Eruption | Increases damage | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
| Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
| Jigglypuff | Rollout | Increases speed, duration, damage | Can be held indefinitely. |
| King Dedede | Jet Hammer | Increases damage | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
| Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |
| Link | Hero's Bow | Increases damage, and speed of arrow | Can be held indefinitely |
| Spin Attack (Brawl only) | Increases damage | Activates automatically at full charge | |
| Lucario | Aura Sphere | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox |
| Luigi | Green Missile | Increases damage and distance Luigi travels | Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. |
| Mario (Brawl only) | F.L.U.D.D. | Increases the amount of water Mario can spray while using F.L.U.D.D. | Charge can be saved, Mario will flash when the move is fully charged |
| Marth | Shield Breaker | Increases damage | Automatically activates at full charge. |
| Mewtwo | Shadow Ball | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding |
| Mr. Game & Watch | Oil Panic | Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed | Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed |
| Pichu | Skull Bash | Increases damage, and distance Pichu travels | Activates automatically at full charge |
| Pikachu | Skull Bash | Increases damage, and distance Pikachu travels | Activates automatically at full charge |
| Pit | Palutena's Arrow | Increases damage | Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed |
| Squirtle | Water Gun | Increases duration and range | Charge can be kept by shielding |
| R.O.B. | Robo Burner | Increases duration (and therefore range) | Automatically charges when ROB is not using move. |
| Robo Beam | Increases damage | Automatically charges when ROB is not using move. | |
| Gyro | Increases duration and damage | Charge can be held by shielding | |
| Roy | Flare Blade | Increases damage and knockback | Automatically activates at full charge; attack is stronger when almost-fully charged. |
| Samus | Charge Shot | Increases range, damage, and size of sphere | Charge can be held by shielding. |
| Sheik | Needles | Increases duration and damage | Cannot be charged indefintely; maxes at six needles |
| Sonic | Spin Charge | Increases speed and damage | |
| Spin Dash | Increases speed and damage | Charged by rapidly pressing special attack button; automatically launches after certain amount of time | |
| Toon Link | Hero's Bow | Increases damage, range, and speed | |
| Spin Attack | Increases damage | Cannot be held indefinitely | |
| Wario | Wario Waft | Increases damage, distance Wario shoots up, and range | Charges automatically; slightly fully charged stronger than fully charged |
| Young Link | Fire Bow | Increases damage, speed, and range | Cannot be held indefinitely |
| Zero Suit Samus | Paralyzer | Increases damage and hitstun | Cannot be charged indefinitely; longer charge paralyses others for a longer period of time. |