Bowser Jr. (SSB4)/Up smash: Difference between revisions
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|4-5 | |4-5 | ||
|- | |- | ||
! | !Hit 1 | ||
|7-9 | |7-9 | ||
|- | |- | ||
! | !Hits 2-5 | ||
|10-24 | |10-24 | ||
|- | |- | ||
! | !Hit 6 | ||
|25 | |25 | ||
|- | |- | ||
! | !Hit 7 | ||
|30-31 | |30-31 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|57 | |57 | ||
|- | |- |
Latest revision as of 08:58, September 2, 2022
Overview[edit]
Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.
Update History[edit]
- Ending lag decreased: 63 frames → 57
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hit 1 | 7-9 |
Hits 2-5 | 10-24 |
Hit 6 | 25 |
Hit 7 | 30-31 |
Interruptible | 57 |
Animation length | 65 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|