Sonic (SSBU)/Down throw: Difference between revisions
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Smash Master (talk | contribs) m (Show how much stuff we miss, how did this slide for as long as it did?) |
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{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1- | |1-42 | ||
|- | |||
!Multihits | |||
|18-41 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=24|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=32|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=42}}{{FrameStrip|t=Vulnerable|c=46}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|hitbox=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} |
Revision as of 21:48, May 13, 2020
Sonic down throw hurtbox visualization | ||||
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Overview
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5% | Forward | 75 | 35 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-42 |
---|---|
Multihits | 18-41 |
Throw Release | 42 |
Interruptible | 75 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|