Donkey Kong (SSBM)/Forward throw
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Jump to navigationJump to searchOverview[edit]
Throw data[edit]
Forward[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | ![]() |
80 | 50 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Back[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | ![]() |
80 | 50 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Up[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 7% | ![]() |
90 | 30 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Down[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 6% | ![]() |
65 | 26 | 0 | ![]() |
Release | 3% | ![]() |
40 | 100 | 0 | ![]() |
Timing[edit]
The speed Donkey Kong carries the opponent depends on the opponent's weight.
Invincibility | 1-8 |
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Animation length | 19 |
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Baseline | ![]() |
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Max (Bowser, PAL) | ![]() |
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Forward[edit]
Throw Release | 15 |
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Animation length | 39 |
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Back[edit]
Throw Release | 15 |
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Animation length | 39 |
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Up[edit]
Throw Release | 14 |
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Animation length | 29 |
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Down[edit]
Throw Release | 15 |
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Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
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