Donkey Kong (SSBM)/Forward aerial
DK slams downwards with both hands. It has two hitboxes, one which his horizontally and one that meteor smashes, both with high knockback. A very slow aerial that has very little use in neutral, but can combo from his up throw and down aerial at high percents against some characters like Sheik and Marth, and will barely not combo against many other characters, such that their only escape option is to airdodge out. This makes it a common kill option against a lot of the cast.