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Pokémon Stadium 2: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
:''Not to be confused with [[Pokémon Stadium]].''
{{Infobox Stage
{{Infobox Stage
|location    = ''Pokémon''
|subtitle = ''Pokémon''
|name         = Pokémon Stadium 2
|name = Pokémon Stadium 2
|image       = [[Image:Stadium2.jpg|250px|Pokémon Stadium 2]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Pokémon Stadium 2.png|300px]]|title2=Wii U|content2=[[File:SSB4UPokemonStadium2.jpg|300px]]|title3=Brawl|content3=[[File:Stadium2.jpg|300px]]}}
|caption     = [[Image:PokemonSymbol.png|50px]]
|caption = [[File:PokemonSymbol.svg|50px|class=invert]]<br>Pokémon Stadium 2 across the series.
|universe     = ''[[Pokémon (universe)|Pokémon]]''
|universe = {{uv|Pokémon}}
|games        = ''[[Brawl]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = {{SSBB|Pikachu}}<br/>{{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}/{{SSBB|Ivysaur}}/{{SSBB|Charizard}})<br/>{{SSBB|Jigglypuff}}<br/>{{SSBB|Lucario}}
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|availability = [[Starter stage|Starter]]
|unlockcriteria = Clear the [[When Lightning Strikes]] event.
|cratetype    = Futuristic
|cratetype = Futuristic (''Brawl'')<br>Normal (Wii U and ''Ultimate'')
|music = <small>''[[List of SSBB Music (Pokémon series)#Pokémon Main Theme|Pokémon Main Theme]]''<br>'''''[[List of SSBB Music (Pokémon series)#Road to Viridian City (From Pallet Town/Pewter City)|Road to Viridian City (From Pallet Town/Pewter City)]]'''''<br>'''''[[List of SSBB Music (Pokémon series)#Pokémon Center|Pokémon Center]]'''''<br>''[[List of SSBB Music (Pokémon series)#Pokémon Gym/Evolution|Pokémon Gym/Evolution]]''<br>''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Ruby/Sapphire)|Wild Pokémon Battle! (Ruby/Sapphire)]]''<br>'''Bolded tracks must be unlocked'''</small>
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|brawlmusic = ''{{SSBBMusicLink|Pokémon|Pokémon Main Theme}}'' (100%)<br>'''''{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}}''''' (20%)<br>'''''{{SSBBMusicLink|Pokémon|Pokémon Center}}''''' (20%)<br>''{{SSBBMusicLink|Pokémon|Pokémon Gym / Evolution}}'' (20%)<br>''{{SSBBMusicLink|Pokémon|Wild Pokémon Battle! (Ruby / Sapphire)}}'' (20%)
|forwiiumusic = ''{{SSB4MusicLink|Pokémon|Pokémon Main Theme (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)}}''<br>''{{SSB4MusicLink|Pokémon|Road to Viridian City (From Pallet Town/Pewter City)}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Poké Floats}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium 2}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)}}''<br>''{{SSB4MusicLink|Pokémon|Victory Road (Pokémon Ruby / Pokémon Sapphire)}}''
|ultimatemusic = [[List of SSBU Music (Pokémon series)|''Pokémon'' series music]]<br>Main: ''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''<br>Alternate: ''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''  
|brawlsingles = Counterpick/Banned
|brawlsingles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|interwiki   = bulbapedia
|ssb4singles = Banned
|interwikiname= Bulbapedia
|ssb4doubles = Banned
|interwikipage= Pokémon Stadium 2 (stage)
|ultimatesingles= Starter/Banned
|ultimatedoubles= Starter/Banned
|interwiki = bulbapedia
|interwikiname = Bulbapedia
|interwikipage = Pokémon Stadium 2 (stage)
}}
}}
'''Pokémon Stadium 2''' ({{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}, ''Pokémon Stadium 2'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', based on the {{uv|Pokémon}} universe.


'''Pokémon Stadium 2''' ({{ja|ポケモンスタジアム2}} ''Pokemonsutajiamu 2'') is a stage for ''[[Super Smash Bros. Brawl]]'', based on (as its name suggests) the [[Pokémon (universe)|''Pokémon'' universe]]. The basic layout of the stage is essentially unchanged from ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[Pokémon Stadium]], save for a major graphical upgrade, including a huge space between the crowd and the stadium. The name of this stadium might be a reference to the game ''[[bulbapedia:Pokémon Stadium 2|Pokémon Stadium 2]]'' for the [[Nintendo 64]]. As with the original Pokémon Stadium, every so often, the stage transforms to represent a certain Pokémon type (see "'''Elements'''" below). However, unlike its predecessor, Pokémon will occasionally appear in the background.
{{SSBB|Jigglypuff}} is fought here in its unlocking battle in ''Brawl'', while in ''Ultimate'', {{SSBU|Pichu}} is fought here in its unlocking battle.


==Tournament legality==
==Stage overview==
This stage is sometimes allowed as a counterpick in more liberal stagelists, but is usually banned in tournaments. This is because of many players see its transformations as heavily disruptive and too detrimental to gameplay; the electric transformation produces fast conveyor belts that easily push players off the stage and often result in [[self-destruct]]s for less skilled/experienced players, the wind transformation significantly reduces [[gravity]], which slows aerial approaches and results in earlier vertical KOs, and the ice transformation creates slippery terrain which alters how one must move on the stage as well as slightly increasing the chance to [[trip]]. Additionally, like PS1, all its transformation except for ice are susceptible to [[camping]] (though to a lesser degree than PS1).
===General overview===
Overall, this stage works very similarly to ''[[Super Smash Bros. Melee]]''{{'}}s [[Pokémon Stadium]]: it switches from a basic version to type-inspired transformations. The layout of the basic version is extremely similar to the ''Melee'' version, with a main platform with a solid pillar underneath and two floating [[soft platform]]s on the sides. The background features a crowd, much farther away than the one in the original Pokémon Stadium, and a jumbotron which, like the one in Pokémon Stadium, displays either the battle, a symbol denoting the upcoming transformation, or the current standings of each fighter and the [[Match timer|time]] remaining.
 
The other transformations, however, are all completely new. Like in Pokémon Stadium, they appear in no specific order and it is even possible for the stadium to change into the same type twice in a row. However, the stage always begins on the standard arena and has to revert back to its normal state before transforming again. Several Pokémon appear in the background during the various phases, with no actual effect on the battle.
{{clrl}}
 
===Electric Version===
[[File:Brawl-PokemonStadium2-Electric.png|thumb|left|The Electric version.]]
The '''{{iw|bulbapedia|Electric|type}}''' version features two slightly raised conveyor belts which occupy the sides of the main platform, both pushing outwards. The center of the main platform is static. There are three [[soft platform]]s in varying locations: two, one above the other, are over the middle of the stage, while the third can be over either conveyor belt.
 
An [[Electivire]] appears in the background on the left side, and a [[Magnezone]] pops up and down on the right side hiding behind the machinery.
{{clrl}}
 
===Flying Version===
[[File:Pokémon Stadium 2 4.jpg|thumb|left|The Flying version.]]
The '''{{iw|bulbapedia|Flying|type}}''' version features fans in the ground which create an updraft and a slightly raised floor. In ''Brawl'' and ''Smash 4'', this has a similar effect to the "light" [[Special Smash]] setting, reducing the fall speed and gravity of all fighters, and thus allowing them to jump higher and stay in the air longer. Characters flung upward have a much higher chance of being [[Star KO]]'ed. In ''[[Ultimate]]'', the form instead uses a weak upwards [[wind]] zone, which covers the area directly above the main platform, rather than the entire screen being affected, and in some circumstances the wind can cause fighters to float upwards rather than fall downwards. The strength of the wind is equivalent to a wind strength of 22.5 on [[Stage Builder]] (0.45 units per frame).
 
A [[Drifloon]], a [[Hoppip]], and a [[Skarmory]] fly about in the background.
{{clrl}}
 
===Ground Version===
[[File:Pokémon Stadium 2 3.jpg|thumb|left|The Ground version.]]
In the '''{{iw|bulbapedia|Ground|type}}''' version the layout changes to a large solid mound of dirt on the left and a hut built into a tall rock on the right. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physics alterations are added.
 
A [[Cubone]] and a [[Dugtrio]] appear in the background, along with a fossil (possibly a {{iw|bulbapedia|Helix Fossil}}) embedded in the rock.
{{clrl}}
 
===Ice Version===
[[File:Pokémon Stadium 2 2.jpg|thumb|left|The Ice version.]]
In the '''{{iw|bulbapedia|Ice|type}}''' version all platforms and surfaces become extremely slippery, so characters are more likely to [[Prat Falling|trip]]. A hut can be seen in the background, and there are two icy platforms that slope inwards slightly.
 
A [[Snover]] always appears in the background, and a [[Snorunt]] might appear in the hut.
{{clrl}}
 
===8 Player===
In {{forwiiu}}, during a [[8-Player Smash]] the stage always remains in its basic form and the screen in the background is blank.
{{clrl}}
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] only features the basic version of the stage, with the floating platforms removed but the pillar at the bottom still present. The jumbotron doesn't display any stats and will only show the battle in progress without zooming into any of the characters (except in [[8-Player Smash]], where the screen will be entirely blank). The stage also does not change.


However, PS2's legality has been heavily debated, with some players vouching for it and arguing its transformations to not be as disruptive as commonly claimed. They point out that self-destructs on the electric stage are due to player error and are avoided by players who properly play the stage, while also arguing that players who can't handle the conveyor belts can easily [[plank]] for the duration of the transformation (which is pointed out to not be functionally different than camping out a transformation on PS1 as is what commonly happens there). With the wind stage, they argue that while a stage that was permanently like that would be too detrimental for gameplay, for being there a mere 30 seconds (or minute) of the match its effect is too minor to warrant banning the whole stage, and that a sufficiently experienced player will never lose to a lesser skilled player because of it (this is additionally argued for the electric stage). With the ice transformation, it's argued that its effect is actually beneficial on gameplay, as the boosted speed and slide distance of [[DACUS]]es and [[slide smash]]es, the ability to slide with other attacks, and the increased sliding distance when [[shield]]ing (which makes it more difficult to punish [[out of shield]]), allows the defensively-inclined ''Brawl'' to be played more offensively. PS2 supporters additionally point out that PS2 is arguably the most neutral stage in ''Brawl'', where few characters, if any, gain a real advantage/disadvantage from the stage, as its very neutral standard stage and highly varying transformations neutralises advantages/disadvantages characters may have on the stage.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is identical to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form. The jumbotron only displays the current stage, the current leader, and will focus on one of the fighters. Each  segment will be displayed for five seconds before blanking out for one second and then showing either the same or a different segment.
<gallery widths="200px">
SSB4UPokemonStadium2Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-Pokémon Stadium 2Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Pokémon Stadium 2Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''  
</gallery>


Despite the arguments of its supporters, the majority of players refuse to touch the stage regardless, and thus it is often banned outside liberal stagelists.
===Hazards Off===
With hazards off in ''Ultimate'', the stage remains in the default form for the whole match.


==Elements==
==Origin==
There are four possible stage transformations, each of which represents a particular type from the ''Pokémon'' games. While this feature was in the ''Melee'' version as well, the types represented in ''Brawl'' are all new. Whenever the stage transforms, the layout of its platforms changes, and in some cases the very physics of the game becomes altered as well. There is no specific order that these elements appear in - the stage transformation is completely random and it is even possible for the stadium to change into the same type twice in a row. However, the stage always begins on the standard arena and has to revert back to its normal state before transforming again. The elements are as follows:
[[File:PokemonStadiumN64.png|thumb|left|A battle in the game ''Pokémon Stadium''. Note the Poké Ball logo in the center and the crowd watching the battle.]]


*'''[[bulbapedia:Electric (type)|Electric]]''': Has two conveyor belts near the edges on the stage, both rotating outward. The two platforms are replaced by three platforms in varying locations, either above the center of the stage, above either conveyor belt, or very high above the center of the stage.
Like its [[Pokémon Stadium|predecessor]], this stage seems to be based on the arenas from the ''[[bulbapedia:Pokémon Stadium series|Pokémon Stadium]]'' series. Its name could be a reference to the game ''Pokémon Stadium 2'' (either [[bulbapedia:Pokémon Stadium (English)|Japanese]] or [[bulbapedia:Pokémon Stadium 2|international]]) for the [[Nintendo 64]].
*'''[[bulbapedia:Flying (type)|Flying]]''': Fans in the ground create an updraft that enhances all characters' jumping abilities and delays falling time drastically. Characters flung upward have a much higher chance of being [[Star KO]]'ed. The updraft only extends above the platform. Both floating platforms disappear, giving the stage a {{SSBB|Final Destination}} style layout.
*'''[[bulbapedia:Ground (type)|Ground]]''': The layout changes to a large mound of dirt and a hut built into a tall rock. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physical effects are added.
*'''[[bulbapedia:Ice (type)|Ice]]''': Makes all platforms and surfaces extremely slippery, so characters are more likely to [[Prat Falling|trip]]. A hut can be seen in the background, and the two standard platforms are replaced by two icy platforms that slope inwards slightly.


==Pokémon==
The flying transformation's aesthetics are reminiscent of {{iw|bulbapedia|Valley Windworks}} from the {{s|bulbapedia|Sinnoh}} region: they both feature wind turbines and, in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]'', the Valley Windworks was the only location where a Drifloon, like the one appearing on this stage, could be encountered.
A new feature in Pokémon Stadium 2 is the guest Pokémon who appear in the background of altered stages. They have no effect on the battle itself, but provide a nice addition to the scenery.


*'''Electric''': [[Electivire]] and [[Magnezone]]
The electric transformation's mechanical appearance could be a reference to the recurring {{s|bulbapedia|Power Plant}} setting in the series, where [[Magnemite]], {{iw|bulbapedia|Magneton|Pokémon}} and {{iw|bulbapedia|Electabuzz|Pokémon}} (the previous forms of Magnezone and Electivire) can be often encountered.
*'''Flying''': [[Drifloon]], [[Hoppip]], and [[Skarmory]].
*'''Ground''': [[Cubone]] and [[Dugtrio]], as well as a mysterious fossil.
*'''Ice''': [[Snorunt]] and [[Snover]].


==Easter egg==
In the Stadium's Ice mode, there is a cabin in the middle of the stage. Hidden in the cabin is a poster of a kitten as well as what looks like the Wii Hint Cat on the same poster. It is unknown whose kitten is pictured on the poster, but it is rumored to be [[Masahiro Sakurai|Masahiro Sakurai's]].
<gallery>
<gallery>
Image:Cat2.jpg|The cat poster on the cabin.
Indigo Plateau Conference Grass Field.png| The Grass Field in the ''anime''.  
Image:Cat1.jpg|Close up of the poster.
Indigo Plateau Conference Rock Field.png|The Rock Field in the ''anime''.
Valley Windworks Gen 4.png| {{iw|bulbapedia|Valley Windworks}} in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]''.
</gallery>
</gallery>


==Origin==
{{clrl}}
[[File:PokemonStadiumN64.png|thumb|left|200px|A battle in the game ''Pokémon Stadium''. Note the Poké Ball logo in the center and the crowds of people watching the battle.]]
 
==Tournament legality==
===''Brawl''===
Pokémon Stadium 2 is a very controversial stage; it is usually banned in tournaments, although it is allowed as a counterpick in more liberal rulesets. This is because the majority of its transformations are widely considered disruptive to normal gameplay: the electric transformation produces fast conveyor belts that force players to camp the ledge or fight in the middle of the stage; the wind transformation significantly reduces [[gravity]], which slows aerial approaches and results in earlier vertical KOs; and the ice transformation creates slippery terrain which universally decreases traction and slightly increases [[trip]]ping chance, making more precise movements difficult. Additionally, like the original [[Pokémon Stadium]], all of its transformations except for ice are susceptible to [[camping]].
 
Some smashers, however, debate this stage's banning, arguing that its perceived disruptive elements are either due to player error or actually beneficial to gameplay. For example, they claim that players can camp out the electric transformation, and that any self-destructs are due to unfamiliarity with the stage rather than a flaw in the stage itself. They also argue that the wind transformation, while actually disruptive, does not last long enough to significantly impact the match. Finally, they suggest that the ice transformation actually enriches gameplay because its terrain boosts the speed and slide distance of [[DACUS]]es and [[slide smash]]es, and causes [[shield]]s to be pushed back more, forcing the game to be played more offensively.
 
Regardless, Pokémon Stadium 2 remains often banned due to the very specific ways in which players have to adjust to the disruptive nature of transformations.
 
===''Smash 4''===
Pokémon Stadium 2's transformations are still seen as disruptive as they were in ''Brawl'', though due to the competitive community in ''Smash 4'' becoming a lot more conservative with stage legality, it never saw real use as a legal stage nor contentious debate about it anywhere unlike it did in ''Brawl''.
 
===''Ultimate''===
Pokémon Stadium 2 is a starter stage in ''Ultimate''  tournaments, though only when deactivating stage hazards since doing so disables the stage's transformations. In some tournaments, it is banned in favor of its predecessor [[Pokémon Stadium]], but in most tournaments, it is the main stage top players pick, similar to [[Smashville]] in ''Super Smash Bros Brawl'' and ''Super Smash Bros 4''.


A stage such as this has never been seen in any main series Pokémon game. However, just like [[Pokémon Stadium]], it looks identical to the arenas from the ''[[bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]]'' games. The arenas in ''Pokémon Stadium'' have the Poké Ball logo in the center with crowds watching the battle, and the various arenas in the game were heavily aesthetically themed (such as the ice type gym being covered in ice), just like the type specific transformations of this stage.
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|Added 8-player mode version of the stage and its Ω form. For performance reasons, the screen that normally shows battle information is blank while in this mode.}}


While the other transformations don't seem to have a specific origin, the flying transformation's aesthetics are reminiscent of [[bulbapedia:Valley Windworks|Valley Windworks]] from the Sinnoh region. The transformation features wind turbines like those seen in Valley Windworks, and the rare Pokémon Drifloon makes a guest appearance here, where in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]'', the Valley Windworks was the only location where a Drifloon could be encountered.
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|The "Current Leader" segment now displays the names of all leading characters, much like in [[Pokémon Stadium]].}}


==Gallery==
==Gallery==
===''[[Super Smash Bros. Ultimate]]''===
<gallery>
<gallery>
Image:Pokémon Stadium 2 2.jpg|The Ice stage.
PokémonStadium2UltimateJumbotron.jpg|The stadium's jumbotron, showing the stage layout and the fighters competing in the match.
Image:Pokémon Stadium 2 3.jpg|The Ground stage.
Image:Pokémon Stadium 2 4.jpg|The Flying stage.
File:Brawl-PokemonStadium2-Electric.png|The Electric stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}
|jaM=Pokémon Stadium 2
|en=Pokémon Stadium 2
|fr=Stade Pokémon 2
|frM=Pokémon Stadium 2
|es=Estadio Pokémon 2
|esM=Pokémon Stadium 2
|de=Pokémon Stadium 2
|it=Lo Stadio Pokémon 2
|itM=Pokémon Stadium 2
|nl=Pokémon Stadium 2
|ru={{rollover|Стадион Покемонов 2|Stadion Pokemonov 2|?}}
|ruM=Pokémon Stadium 2
|ko={{rollover|포켓몬 스타디움 2|Pokenmon Seutadium 2|?}}
|koM=Pokémon Stadium 2
|zh=Pokémon Stadium 2
}}


==Trivia==
==Trivia==
*Unlike the ''Melee'' Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed. In the original one, characters fly behind the screen.
===General===
*In the original [[Smash Bros DOJO!!|Dojo]] screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of ''Brawl''.
{{ImageCaption|File:Pokemon Stadium 2 cat Brawl.png|File:SSB4-WiiU - Pokemon Stadium 2 Cat.png|File:Poke Stadium 2 cat graphic.jpg|width1=120px|width2=130px|width3=181px|align=right|caption=The hidden cat poster shown in ''Brawl'' (left), ''SSB for Wii U'' (middle), and its texture (right)}}
*When playing as {{SSBB|Wario}} or [[Wario-Man]], using a fully charged [[Wario Waft]] on the Flying stage will result in an instant Star KO.
*The cabin in the stage's Ice mode features a poster of a kitten within its walls. The identity of the cat is unknown, though it was heavily rumored to be [[Masahiro Sakurai]]'s before he eventually stated this was not the case.<ref>https://twitter.com/Sora_Sakurai/status/509401397733761025</ref> Despite the stage's visuals being updated, the cat poster still appears in the stage's appearance in ''Ultimate''.
*If one is looking through {{SSBB|Luigi}}'s [[Negative Zone]] at the screen behind the stadium, if the screen is showing a place in the Negative Zone as well, due to the double negative, the player will be able to see the true colors there.
*Unlike the ''Melee'' Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed.
*In ''Brawl'', if one is playing as {{SSBB|Zero Suit Samus}}, the monitor on the background will still show the name "Samus" instead of "Zero Suit Samus". Interestingly, this also happens in [[Pokémon Stadium]].
*If Fox is chosen in a mini, light [[Special Smash]], using his forward air in quick succession while the arena is set as Flying type will cause him to accelerate upwards infinitely, allowing him to move upwards at incredibly high speed.
[[File:Jumbotron invert PS2 SSB4.png|thumb|The jumbotron image displaying incorrectly.]]
*In ''Smash 4'' and ''Ultimate'', if the jumbotron focuses on a character and the game is paused, the jumbotron will try to remain focused on that character if the pause camera is moved around.
**If the pause camera is angled such that the "back" of it is towards the focused character and the camera is zoomed in, the jumbotron's image will be rotated 180 degrees and some of the pixels will be stretched to the edge of the screen. This also occurs on Pokémon Stadium.
 
===''Super Smash Bros. Brawl''===
*When playing as {{SSBB|Wario}} or [[Wario-Man]], using a fully charged [[Wario Waft]] on the Flying stage will result in an instant Star KO, even from the ground.
*In the original [[Smash Bros DOJO!!|Dojo]] screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of of the game.
*If the player looks at the jumbotron looking through {{SSBB|Luigi}}'s [[Negative Zone]], the true colors can be seen there due to the double negative effects.
*If {{SSBB|Zero Suit Samus}} is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in [[Pokémon Stadium]] and [[PictoChat]].
 
===''Super Smash Bros. for Wii U''===
*The Pokémon who appear as [[background character]]s in this stage do not have individual [[trophy|trophies]].
*In Training Mode, the names of all three CPU opponents, even the two that are not present on the stage, will appear on the jumbotron when displaying the current combatants.
 
===''Super Smash Bros. Ultimate''===
*When playing a game of [[Squad Strike]] on this stage or [[Pokémon Stadium]], the names of the characters on the jumbotron will not change until it updates itself. This also happens when either adding more CPU opponents in [[Training Mode]] or swapping between {{SSBU|Pyra}} and {{SSBU|Mythra}}. This is unlike ''Melee'' and ''Brawl'', where the jumbotron immediately updated whenever [[Zelda]] and [[Sheik]] transformed or [[Pokémon Trainer]] [[Pokémon Change|changed Pokémon]].
*On the jumbotron, the names of all the characters on either the "Current Stage" or "Current Leader" segments matches the color of their player slot.
**When playing in a [[Team Battle]], the jumbotron displays all character names in the order of red, blue, green, and yellow in column format.
*In [[Team Battle]]s, the jumbotron only displays the names of all characters with the highest score/stock count rather than the winning team.
*In either a [[Stock]] or [[Stamina Mode|Stamina]] match, if a player slot is skipped, the jumbotron sometimes displays the wrong player number if a player loses their last life. For example, in a 3-player Smash involving P2, P3 and P4, if Player 2 gets defeated, the jumbotron displays "Player 1 Defeated" despite Player 1 not being present.
*When playing this stage in either Battlefield or Ω form, the jumbotron does not display the starting/final countdown of the match, the "GO!" text at the start of the match, text showcasing which player has been eliminated (e.g. "Player 2 Defeated"), nor text at the end of the match (e.g. "TIME", "GAME", etc.). This oddity is not present in [[Pokémon Stadium]].
* Neither the main or alternate track are from ''Brawl'', making this one of the few stages where neither song is from its ''Smash Bros.'' game of origin.
*The following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Andross]], [[Kapp'n]], and the [[Squid Sisters]]. [[Nikki]] cannot be summoned at all on this stage likely due to the dark background obscuring her drawings. Additionally, [[Marshadow]] can only be summoned here on the stage's Battlefield and Omega forms.
 
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage11.html Stage page on the DOJO!!]
*[http://www.smashbros.com/wii/en_us/music/music09.html Music page on the DOJO!!]


==External Links==
==References==
*[http://www.smashbros.com/wii/en_us/stages/stage11.html Stage confirmation]
{{reflist}}
*[http://www.smashbros.com/wii/en_us/music/music09.html Music confirmation]


{{SSBBStages}}
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{{SSB4Stages}}
{{SSBUStages}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Pokémon universe]]
[[Category:Past stages]]
[[es:Estadio Pokémon 2]]

Latest revision as of 12:47, March 29, 2024

Not to be confused with Pokémon Stadium.
Pokémon
Pokémon Stadium 2
SSBU-Pokémon Stadium 2.png
SSB4UPokemonStadium2.jpg
Stadium2.jpg

PokemonSymbol.svg
Pokémon Stadium 2 across the series.
Universe Pokémon
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter (Brawl and Ultimate)
Unlockable (SSB4)
Unlock criteria Clear the When Lightning Strikes event.
Crate type Futuristic (Brawl)
Normal (Wii U and Ultimate)
Maximum players 4 (Brawl)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Brawl Pokémon Main Theme (100%)
Road to Viridian City (From Pallet Town / Pewter City) (20%)
Pokémon Center (20%)
Pokémon Gym / Evolution (20%)
Wild Pokémon Battle! (Ruby / Sapphire) (20%)
for Wii U Pokémon Main Theme (Pokémon Red / Pokémon Blue)
Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)
Road to Viridian City (From Pallet Town/Pewter City)
Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue)
Poké Floats
Pokémon Stadium
Pokémon Stadium 2
Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)
Victory Road (Pokémon Ruby / Pokémon Sapphire)
Ultimate Pokémon series music
Main: Battle! (Trainer) - Pokémon Sun / Pokémon Moon
Alternate: Battle! (Gladion)
Tournament legality
Brawl Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Starter/Banned
Doubles: Starter/Banned
Article on Bulbapedia Pokémon Stadium 2 (stage)

Pokémon Stadium 2 (ポケモンスタジアム2, Pokémon Stadium 2) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, based on the Pokémon universe.

Jigglypuff is fought here in its unlocking battle in Brawl, while in Ultimate, Pichu is fought here in its unlocking battle.

Stage overview[edit]

General overview[edit]

Overall, this stage works very similarly to Super Smash Bros. Melee's Pokémon Stadium: it switches from a basic version to type-inspired transformations. The layout of the basic version is extremely similar to the Melee version, with a main platform with a solid pillar underneath and two floating soft platforms on the sides. The background features a crowd, much farther away than the one in the original Pokémon Stadium, and a jumbotron which, like the one in Pokémon Stadium, displays either the battle, a symbol denoting the upcoming transformation, or the current standings of each fighter and the time remaining.

The other transformations, however, are all completely new. Like in Pokémon Stadium, they appear in no specific order and it is even possible for the stadium to change into the same type twice in a row. However, the stage always begins on the standard arena and has to revert back to its normal state before transforming again. Several Pokémon appear in the background during the various phases, with no actual effect on the battle.

Electric Version[edit]

Forgot to snap a screenshot. Oh well.
The Electric version.

The Electric version features two slightly raised conveyor belts which occupy the sides of the main platform, both pushing outwards. The center of the main platform is static. There are three soft platforms in varying locations: two, one above the other, are over the middle of the stage, while the third can be over either conveyor belt.

An Electivire appears in the background on the left side, and a Magnezone pops up and down on the right side hiding behind the machinery.

Flying Version[edit]

The Flying version.

The Flying version features fans in the ground which create an updraft and a slightly raised floor. In Brawl and Smash 4, this has a similar effect to the "light" Special Smash setting, reducing the fall speed and gravity of all fighters, and thus allowing them to jump higher and stay in the air longer. Characters flung upward have a much higher chance of being Star KO'ed. In Ultimate, the form instead uses a weak upwards wind zone, which covers the area directly above the main platform, rather than the entire screen being affected, and in some circumstances the wind can cause fighters to float upwards rather than fall downwards. The strength of the wind is equivalent to a wind strength of 22.5 on Stage Builder (0.45 units per frame).

A Drifloon, a Hoppip, and a Skarmory fly about in the background.

Ground Version[edit]

The Ground version.

In the Ground version the layout changes to a large solid mound of dirt on the left and a hut built into a tall rock on the right. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physics alterations are added.

A Cubone and a Dugtrio appear in the background, along with a fossil (possibly a Helix Fossil) embedded in the rock.

Ice Version[edit]

The Ice version.

In the Ice version all platforms and surfaces become extremely slippery, so characters are more likely to trip. A hut can be seen in the background, and there are two icy platforms that slope inwards slightly.

A Snover always appears in the background, and a Snorunt might appear in the hut.

8 Player[edit]

In Super Smash Bros. for Wii U, during a 8-Player Smash the stage always remains in its basic form and the screen in the background is blank.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form only features the basic version of the stage, with the floating platforms removed but the pillar at the bottom still present. The jumbotron doesn't display any stats and will only show the battle in progress without zooming into any of the characters (except in 8-Player Smash, where the screen will be entirely blank). The stage also does not change.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is identical to SSB4's Ω form; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the ones in the normal form. The jumbotron only displays the current stage, the current leader, and will focus on one of the fighters. Each segment will be displayed for five seconds before blanking out for one second and then showing either the same or a different segment.

Hazards Off[edit]

With hazards off in Ultimate, the stage remains in the default form for the whole match.

Origin[edit]

[1]
A battle in the game Pokémon Stadium. Note the Poké Ball logo in the center and the crowd watching the battle.

Like its predecessor, this stage seems to be based on the arenas from the Pokémon Stadium series. Its name could be a reference to the game Pokémon Stadium 2 (either Japanese or international) for the Nintendo 64.

The flying transformation's aesthetics are reminiscent of Valley Windworks from the Sinnoh region: they both feature wind turbines and, in Diamond/Pearl/Platinum, the Valley Windworks was the only location where a Drifloon, like the one appearing on this stage, could be encountered.

The electric transformation's mechanical appearance could be a reference to the recurring Power Plant setting in the series, where Magnemite, Magneton and Electabuzz (the previous forms of Magnezone and Electivire) can be often encountered.

Tournament legality[edit]

Brawl[edit]

Pokémon Stadium 2 is a very controversial stage; it is usually banned in tournaments, although it is allowed as a counterpick in more liberal rulesets. This is because the majority of its transformations are widely considered disruptive to normal gameplay: the electric transformation produces fast conveyor belts that force players to camp the ledge or fight in the middle of the stage; the wind transformation significantly reduces gravity, which slows aerial approaches and results in earlier vertical KOs; and the ice transformation creates slippery terrain which universally decreases traction and slightly increases tripping chance, making more precise movements difficult. Additionally, like the original Pokémon Stadium, all of its transformations except for ice are susceptible to camping.

Some smashers, however, debate this stage's banning, arguing that its perceived disruptive elements are either due to player error or actually beneficial to gameplay. For example, they claim that players can camp out the electric transformation, and that any self-destructs are due to unfamiliarity with the stage rather than a flaw in the stage itself. They also argue that the wind transformation, while actually disruptive, does not last long enough to significantly impact the match. Finally, they suggest that the ice transformation actually enriches gameplay because its terrain boosts the speed and slide distance of DACUSes and slide smashes, and causes shields to be pushed back more, forcing the game to be played more offensively.

Regardless, Pokémon Stadium 2 remains often banned due to the very specific ways in which players have to adjust to the disruptive nature of transformations.

Smash 4[edit]

Pokémon Stadium 2's transformations are still seen as disruptive as they were in Brawl, though due to the competitive community in Smash 4 becoming a lot more conservative with stage legality, it never saw real use as a legal stage nor contentious debate about it anywhere unlike it did in Brawl.

Ultimate[edit]

Pokémon Stadium 2 is a starter stage in Ultimate tournaments, though only when deactivating stage hazards since doing so disables the stage's transformations. In some tournaments, it is banned in favor of its predecessor Pokémon Stadium, but in most tournaments, it is the main stage top players pick, similar to Smashville in Super Smash Bros Brawl and Super Smash Bros 4.

Update history[edit]

Super Smash Bros. for Wii U 1.0.2

  • Change Added 8-player mode version of the stage and its Ω form. For performance reasons, the screen that normally shows battle information is blank while in this mode.

Super Smash Bros. Ultimate 4.0.0

  • Change The "Current Leader" segment now displays the names of all leading characters, much like in Pokémon Stadium.

Gallery[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ポケモンスタジアム2 Pokémon Stadium 2
UK English Pokémon Stadium 2
France French Stade Pokémon 2 Pokémon Stadium 2
Germany German Pokémon Stadium 2
Spain Spanish Estadio Pokémon 2 Pokémon Stadium 2
Italy Italian Lo Stadio Pokémon 2 Pokémon Stadium 2
China Chinese Pokémon Stadium 2
South Korea Korean 포켓몬 스타디움 2 Pokémon Stadium 2
Netherlands Dutch Pokémon Stadium 2
Russia Russian Стадион Покемонов 2 Pokémon Stadium 2

Trivia[edit]

General[edit]

Pokemon Stadium 2 cat Brawl.pngSource: Tumblr. The cat portrait as it appears in Super Smash Bros. for Wii U version of the Pokémon Stadium 2 stage.Close up of cat hidden in Pokemon Stadium 2.
Part of the MediaWiki software. For use in {{ImageCaption}}Part of the MediaWiki software. For use in {{ImageCaption}}Part of the MediaWiki software. For use in {{ImageCaption}}
The hidden cat poster shown in Brawl (left), SSB for Wii U (middle), and its texture (right)
  • The cabin in the stage's Ice mode features a poster of a kitten within its walls. The identity of the cat is unknown, though it was heavily rumored to be Masahiro Sakurai's before he eventually stated this was not the case.[1] Despite the stage's visuals being updated, the cat poster still appears in the stage's appearance in Ultimate.
  • Unlike the Melee Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed.
  • If Fox is chosen in a mini, light Special Smash, using his forward air in quick succession while the arena is set as Flying type will cause him to accelerate upwards infinitely, allowing him to move upwards at incredibly high speed.
The jumbotron image displaying incorrectly.
  • In Smash 4 and Ultimate, if the jumbotron focuses on a character and the game is paused, the jumbotron will try to remain focused on that character if the pause camera is moved around.
    • If the pause camera is angled such that the "back" of it is towards the focused character and the camera is zoomed in, the jumbotron's image will be rotated 180 degrees and some of the pixels will be stretched to the edge of the screen. This also occurs on Pokémon Stadium.

Super Smash Bros. Brawl[edit]

  • When playing as Wario or Wario-Man, using a fully charged Wario Waft on the Flying stage will result in an instant Star KO, even from the ground.
  • In the original Dojo screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of of the game.
  • If the player looks at the jumbotron looking through Luigi's Negative Zone, the true colors can be seen there due to the double negative effects.
  • If Zero Suit Samus is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in Pokémon Stadium and PictoChat.

Super Smash Bros. for Wii U[edit]

  • The Pokémon who appear as background characters in this stage do not have individual trophies.
  • In Training Mode, the names of all three CPU opponents, even the two that are not present on the stage, will appear on the jumbotron when displaying the current combatants.

Super Smash Bros. Ultimate[edit]

  • When playing a game of Squad Strike on this stage or Pokémon Stadium, the names of the characters on the jumbotron will not change until it updates itself. This also happens when either adding more CPU opponents in Training Mode or swapping between Pyra and Mythra. This is unlike Melee and Brawl, where the jumbotron immediately updated whenever Zelda and Sheik transformed or Pokémon Trainer changed Pokémon.
  • On the jumbotron, the names of all the characters on either the "Current Stage" or "Current Leader" segments matches the color of their player slot.
    • When playing in a Team Battle, the jumbotron displays all character names in the order of red, blue, green, and yellow in column format.
  • In Team Battles, the jumbotron only displays the names of all characters with the highest score/stock count rather than the winning team.
  • In either a Stock or Stamina match, if a player slot is skipped, the jumbotron sometimes displays the wrong player number if a player loses their last life. For example, in a 3-player Smash involving P2, P3 and P4, if Player 2 gets defeated, the jumbotron displays "Player 1 Defeated" despite Player 1 not being present.
  • When playing this stage in either Battlefield or Ω form, the jumbotron does not display the starting/final countdown of the match, the "GO!" text at the start of the match, text showcasing which player has been eliminated (e.g. "Player 2 Defeated"), nor text at the end of the match (e.g. "TIME", "GAME", etc.). This oddity is not present in Pokémon Stadium.
  • Neither the main or alternate track are from Brawl, making this one of the few stages where neither song is from its Smash Bros. game of origin.
  • The following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Andross, Kapp'n, and the Squid Sisters. Nikki cannot be summoned at all on this stage likely due to the dark background obscuring her drawings. Additionally, Marshadow can only be summoned here on the stage's Battlefield and Omega forms.

External links[edit]

References[edit]