Super Smash Bros. series

Wind

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).
Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all five Super Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in Spirit Battles, and some spirits will reduce or eliminate the wind's impact.

Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.

Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.

In Ultimate, characters affected by wind do not instantly return to their original speed once the wind is no longer affecting them, but rather it decays at a rate equal to their traction if on the ground, or a rate of 0.081 units/frame² while in the air, which for reference is 1.62× Mega Man's air friction, the character with the highest air friction in the game.

Stages that include winds are:

Stage Hazard Description Strength Games
Dream Land Whispy Woods Whispy occasionally blows either to the left or right. 6 - 0.0006d Super Smash Bros.
0.2 Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green Greens Whispy Woods Whispy occasionally blows either to the left or right. In Brawl he blows at an angle of 10 AngleIcon10.png. 0.24 Super Smash Bros. Melee
0.24 Super Smash Bros. Brawl
0.48 Super Smash Bros. Ultimate
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Jungle Japes Rushing water Pushes opponents to the left if they are below a certain height, as swimming is not possible in Melee. 3 Super Smash Bros. Melee
Mushroom Kingdom U Water geysers Pushes characters touching the geysers upward 1.0 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Paper Mario Fan Thing in Hither Thither Hill Appears after a while and blows fairly strong wind to the right, covering the entire stage. 0.5 Super Smash Bros. for Nintendo 3DS
0.47Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat Gusty Gus Blows to the left, covering most of the stage. Has an angle of 195 AngleIcon195.png. 0.5 Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time. Bottom: 4.0
Middle: 2.0, 4.0
Top: 2.0, 3.2
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Tap Pushes characters directly below the tap downward 1.5
Pokémon Stadium 2 Flying transformation Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground. 0.45 Super Smash Bros. Ultimate
Skyloft Waterfall Pushes characters downward where the waterfall touches characters, usually gimping them. 0.9 Super Smash Bros. for Wii U
0.45 Super Smash Bros. Ultimate
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Wuhu Island Fountain Water pushes characters upward, moderately strongly. Bottom: 1.4
Top: 1.2
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
The Subspace Emissary The Battlefield Fortress: Battles with a Subspace Army in room 3 Pushes characters to the left towards a cliff. Has an angle of 180 AngleIcon180.png.
  • 0.07
  • 0.08
  • Easy0.09
  • 0.10
  • 0.11
  • Normal0.12
  • 0.13
  • 0.14
  • Hard0.15
  • 0.18
  • 0.21
  • Very Hard0.24
  • 0.27
  • 0.30
  • Intense0.33
Super Smash Bros. Brawl
The Wilds (Part I): Certain areas in room 1 Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 AngleIcon210.png.
  • 0.08
  • 0.09
  • Easy0.1
  • 0.18
  • 0.19
  • Normal0.2
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Wilds (Part II): Certain areas in room 2 Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 0 AngleIcon0.png.
  • 0.08
  • 0.09
  • Easy0.1
  • 0.18
  • 0.19
  • Normal0.2
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Swamp: Above certain pits Either push straight up (90 AngleIcon90.png) or straight down (270 AngleIcon270.png). Up:
  • 0.75
  • 0.78
  • Easy0.82
  • 0.85
  • 0.88
  • Normal0.91
  • 0.94
  • 0.97
  • Hard1.0
  • 1.1
  • 1.2
  • Very Hard1.3
  • 1.4
  • 1.5
  • Intense1.6
Down:
  • 0.38
  • 0.39
  • Easy0.41
  • 0.42
  • 0.44
  • Normal0.45
  • 0.47
  • 0.48
  • Hard0.5
  • 0.52
  • 0.54
  • Very Hard0.56
  • 0.60
  • 0.63
  • Intense0.66
Secret door:
  • EasyNormalHard1.6
  • 1.5
  • 1.4
  • Very Hard1.3
  • 1.2
  • 1.1
  • Intense0.8
The Glacial Peak: Near the top of the mountain Pushes characters to the side and downwards. Has an angle of 210 AngleIcon210.png.
  • 0.22
  • 0.23
  • Easy0.24
  • 0.25
  • 0.26
  • Normal0.27
  • 0.28
  • 0.29
  • Hard0.3
  • 0.32
  • 0.34
  • Very Hard0.36
  • 0.38
  • 0.40
  • Intense0.42
Battleship Halberd Exterior: The exterior of the Halberd Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 AngleIcon200.png (right side) and 340 AngleIcon340.png (left side). Right side (backward):
  • 0.04
  • 0.06
  • Easy0.08
  • 0.10
  • 0.13
  • Normal0.16
  • 0.19
  • 0.22
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
Left side (forward):
  • 0.17
  • 0.18
  • Easy0.19
  • 0.20
  • 0.21
  • Normal0.22
  • 0.23
  • 0.24
  • Hard0.25
  • 0.26
  • 0.27
  • Very Hard0.28
  • 0.29
  • 0.30
  • Intense0.31
The Great Maze: Repeats of the above areas are identical with the exception of Battleship Halberd Exterior. New room to the left of the top-left rest area. Wind in new section pushes to the side and downwards. Has an angle of 240 AngleIcon240.png.
  • 0.12
  • 0.13
  • Easy0.14
  • 0.15
  • 0.16
  • Normal0.17
  • 0.18
  • 0.19
  • Hard0.2
  • 0.23
  • 0.26
  • Very Hard0.3
  • 0.33
  • 0.36
  • Intense0.4
Halberd:
  • 0.04
  • 0.06
  • Easy0.08
  • 0.10
  • 0.13
  • Normal0.16
  • 0.18
  • 0.20
  • Hard0.22
  • 0.22
  • 0.23
  • Very Hard0.24
  • 0.25
  • 0.25
  • Intense0.26
Custom stages Wind Strength, direction and area can be edited by the player 0.0 to 2.0 Super Smash Bros. Ultimate