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Zero Suit Samus (SSBU)/Up special

< Zero Suit Samus (SSBU)
Revision as of 13:17, July 24, 2021 by SacredFire37 (talk | contribs) (→‎Hitboxes: Added final hit's aerial information to hitbox table)
Zero Suit Samus Up Special Hitbox Visualizations.
Grounded Aerial
ZSSUSpecialGroundedSSBU.gif ZSSUSpecialAerialSSBU.gif
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Overview

Update History

  11.0.0

  •   Boost Kick has more startup lag (4 frames → 6).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1 (grounded)
1 0 0 5.0% 0   Standard 0 100 150   4.0 top 0.0 8.0 5.0 1.0× 1.0× 0%               Kick   All All             0
Hit 1 (aerial)
0 0 0 5.0% 0   Standard 0 100 130   4.0 top 0.0 8.0 11.0 1.0× 1.0× 0%               Kick   All All             0
1 0 0 5.0% 0   Standard 0 100 130   4.0 top 0.0 8.0 5.0 1.0× 1.0× 0%               Kick   All All             0
Multihits
0 0 0 1.3% 0   Standard 0 100 50   7.0 top 0.0 19.0 5.5 1.0× 0.0× 0%               Kick   All All             4
Penultimate hit (grounded)
0 1 0 1.3% 0   Standard 0 100 12   7.0 top 0.0 12.0 10.0 0.0× 0.0× 0%               Kick   All All             4
1 1 0 1.3% 0   Standard 0 100 10   4.0 top 0.0 20.0 5.5 0.0× 0.0× 0%               Kick   All All             4
Penultimate hit (aerial)
0 1 0 1.3% 0   Standard 0 100 10   7.0 top 0.0 12.0 10.0 0.0× 0.0× 0%               Kick   All All             4
1 1 0 1.3% 0   Standard 0 100 16   4.0 top 0.0 20.0 5.5 0.0× 0.0× 0%               Kick   All All             4
Final hit (grounded)
0 0 0 4.0% 0   Standard 50 209 0   8.0 top 0.0 12.5 to 12.0 11.0 to 9.0 2.5× 0.0× 0%               Kick   All All             4
Final hit (aerial)
0 0 0 4.0% 0   Standard 50 184 0   8.0 top 0.0 12.5 to 12.0 11.0 to 9.0 2.5× 0.0× 0%               Kick   All All             4

Timing

Attack

Hit 1 6
Multihits 12-24
Penultimate hit 28
Final hit 34-35
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox