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Zero Suit Samus (SSBU)/Neutral special

Hitbox visualization showing Zero Suit Samus's neutral special, Paralyzer.
Hitbox visualization showing Zero Suit Samus's neutral special, Paralyzer, at max charge.
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OverviewEdit

HitboxesEdit

Max charge uses hitbox IDs 2 and 3 while the other charges use 0 and 1.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 4.0% 0   Forward 0 100 21   1.3 top 0.0 0.0 1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 4.0% 0   Forward 0 100 21   1.3 top 0.0 0.0 1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 6.0% 0   Forward 0 100 70   2.0 top 0.0 0.0 1.6 0.7× 1.0× -100%               Electric   All All            
3 0 0 6.0% 0   Forward 0 100 70   2.0 top 0.0 0.0 1.6 0.7× 1.0× -100%               Electric   All All            
Late hit
0 0 0 4.0% 0   Forward 0 100 21   1.3 top 0.0 0.0 1.0 to -2.0 0.7× 1.0× -100%               Electric   All All            
1 0 0 4.0% 0   Forward 0 100 21   1.3 top 0.0 0.0 1.0 to -2.0 0.7× 1.0× -100%               Electric   All All            
2 0 0 6.0% 0   Forward 0 100 70   2.0 top 0.0 0.0 1.6 to -2.0 0.7× 1.0× -100%               Electric   All All            
3 0 0 6.0% 0   Forward 0 100 70   2.0 top 0.0 0.0 1.6 to -2.0 0.7× 1.0× -100%               Electric   All All            

TimingEdit

The lag framestrip shows the timing for the uncharged version.

Charges between 20-21
Shot (no charge clean/late) 21/22-44
Shot (max charge clean/late) 43/44-90
Interruptible (from release) 29
Animation length (from release) 35
                                                                                                                                                                                   
                                                                                                                                                                                   
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible