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Zero Suit Samus (SSBU)/Forward aerial

< Zero Suit Samus (SSBU)
Revision as of 20:58, January 20, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Zero Suit Samus's forward aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultimat...)
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Hitbox visualization showing Zero Suit Samus's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 50 50 0   6.4 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 50 50 0   5.5 kneel -2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 60 50 0   6.4 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 60 50 0   5.5 kneel -2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 10.0% 0   Standard 43 120 0   4.5 top 0.0 11.0 17.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 43 120 0   6.5 top 0.0 11.0 11.5 1.2× 1.0× 0%               Kick   All All            
2 0 0 10.0% 0   Standard 43 120 0   6.8 top 0.0 11.0 6.7 1.2× 1.0× 0%               Kick   All All            

Timing

Attack

Hit 1 16-17
Hit 2 24-25
Ending autocancel 53-
Interruptible 52
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lag

Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible