Hitbox visualization showing Zelda's up smash.
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OverviewEdit

Update HistoryEdit

  13.0.0

  •   Up smash's final hit has more knockback scaling (214 → 222).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 4 2.0% 0   Standard 0 100 40   3.5 top 0.0 12.0 0.0 0.5× 0.5× 0%               Magic   All All            
1 0 4 2.0% 0   Standard 0 100 20   4.0 top 0.0 18.0 -5.0 0.5× 0.5× 0%               Magic   All All            
2 0 4 2.0% 0   Standard 0 100 60   4.0 top 0.0 18.0 -5.0 0.5× 0.5× 0%               Magic   All All            
3 0 4 2.0% 0   Standard 0 100 20   4.0 top 0.0 18.0 5.0 0.5× 0.5× 0%               Magic   All All            
4 0 4 2.0% 0   Standard 0 100 60   4.0 top 0.0 18.0 5.0 0.5× 0.5× 0%               Magic   All All            
5 0 4 2.0% 0   Standard 0 100 20   4.6 top 0.0 19.0 0.0 0.5× 0.5× 0%               Magic   All All            
Multihits (late)
0 0 4 0.8% 0   Standard 0 100 40   3.5 top 0.0 12.0 0.0 1.0× 0.5× 0%               Magic   All All            
1 0 4 0.8% 0   Standard 0 100 20   4.0 top 0.0 18.0 -5.0 1.0× 0.5× 0%               Magic   All All            
2 0 4 0.8% 0   Standard 0 100 60   4.0 top 0.0 18.0 -5.0 1.0× 0.5× 0%               Magic   All All            
3 0 4 0.8% 0   Standard 0 100 20   4.0 top 0.0 18.0 5.0 1.0× 0.5× 0%               Magic   All All            
4 0 4 0.8% 0   Standard 0 100 60   4.0 top 0.0 18.0 5.0 1.0× 0.5× 0%               Magic   All All            
5 0 4 0.8% 0   Standard 0 100 20   4.6 top 0.0 19.0 0.0 1.0× 0.5× 0%               Magic   All All            
Final hit
0 0 4 5.0% 0   Standard 24 222 0   7.0 top 0.0 21.0 0.0 2.0× 1.0× 0%               Magic   All All            
1 0 4 5.0% 0   Standard 24 222 0   6.5 top 0.0 18.0 -6.0 2.0× 1.0× 0%               Magic   All All            
2 0 4 5.0% 0   Standard 24 222 0   6.5 top 0.0 18.0 6.0 2.0× 1.0× 0%               Magic   All All            
3 0 4 5.0% 0   Standard 24 222 0   8.0 top 0.0 15.0 0.0 2.0× 1.0× 0%               Magic   All All            

TimingEdit

Charges between 3-4
Multihits (early) 9-23 (rehit rate: 4)
Multihits (late) 25-32 (rehit rate: 4)
Final hit 34
Interruptible 64
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once.