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Whirling Fortress: Difference between revisions

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[[File:Bowser Whirling Fortress.png|thumb|The Whirling Fortress in ''[[Brawl]]''.]]
[[File:Bowser Whirling Fortress.png|thumb|The Whirling Fortress in ''[[Brawl]]''.]]
[[Whirling Fortress]] (or 'the Fortress' as it's usually called) is [[Bowser|Bowser's]] [[up special move]] and third jump. Known for it's defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow [[metagame]]. Several unique properties make it highly beneficial to play:
[[Whirling Fortress]] (or 'the Fortress' as it's usually called) is [[Bowser|Bowser's]] [[up special move]] and third jump. Known for the defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow [[metagame]], being widely regarded as the only reason Bowser is playable competitively. Several unique properties make it highly beneficial to play:


*It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]].
*It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]].
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*It hits throughout most of its animation (on the ground).
*It hits throughout most of its animation (on the ground).
*It allows Bowser to move quickly and suddenly in one direction.
*It allows Bowser to move quickly and suddenly in one direction.
*It has high [[knockback]] on the ground, and inflicts high damage in the air. However, its power was nerfed in ''Brawl'', so it is not as useful at [[KO]]'ing as in ''Melee''.
*It has high [[knockback]] on the ground, and inflicts high damage in the air (though this was reduced in ''Brawl'').
*It has high [[priority]].
*It can be used to [[edgeguard]] quickly and efficiently. Fortressing off the side of a stage leads directly to an [[edgehog]].
*It can be used to [[edgeguard]] quickly and efficiently. Fortressing off the side of a stage leads directly to an [[edgehog]].


The above properties make the Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be [[jump-canceling|jump-canceled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.  
The above properties make the Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be [[jump-canceling|jump-canceled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.  
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==See also==
==See also==
*[[Fortress Hogging]]
*[[Fortress Hogging]]
{{Special Moves|char=Bowser}}
{{Special Moves|char=Bowser}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Up Special Moves]]
[[Category:Up Special Moves]]

Revision as of 17:02, July 8, 2011

Bowser Bomb
Bowser Whirling Fortress SSBM.png
Whirling Fortress in Melee
User Bowser, Giga Bowser
Universe Mario
The Whirling Fortress in Brawl.

Whirling Fortress (or 'the Fortress' as it's usually called) is Bowser's up special move and third jump. Known for the defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow metagame, being widely regarded as the only reason Bowser is playable competitively. Several unique properties make it highly beneficial to play:

  • It has very little start-up (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
  • One cannot get shieldgrabbed if one cancels a Fortress directly into another.
  • It hits throughout most of its animation (on the ground).
  • It allows Bowser to move quickly and suddenly in one direction.
  • It has high knockback on the ground, and inflicts high damage in the air (though this was reduced in Brawl).
  • It can be used to edgeguard quickly and efficiently. Fortressing off the side of a stage leads directly to an edgehog.

The above properties make the Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be jump-canceled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.

This special attack is shared by Giga Bowser, both in his boss appearance in Melee and in his playable appearance in Brawl. It gives him lots of invincibility frames and it's almost impossible to attack him while he is using this. In Melee, Giga Bowser's Fortress also gave him much more vertical recovery when used in midair.


Brawl Manual description

"Get additional loft while airborn to make recoveries a snap."

Origin

In Super Mario Bros., Koopas retreat into their shells when jumped upon, and can be used as an attacking spinning projectile when kicked or jumped upon again. In Super Mario Bros 3. when the player jumps on any Koopaling, he/she will fly in the air inside his/her shell. Ludwig Von Koopa had a move similar to Whirling Fortress in Super Mario World, except there was no aerial gain. However, Bowser himself never used this move, and in fact was never seen going into his shell in any Mario title prior to the move's debut in Super Smash Bros. Melee. Bowser later used it as his defensive move in Mario Power Tennis in order to retrieve the ball before it goes out of the court. He is also briefly seen hiding in his shell in Super Mario Galaxy.

See also