User:Omega Tyrant: Difference between revisions

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m (Good quote to describe "anti-tier".)
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<option>'''OT's Pro Tip:''' ''If you get destroyed by a player online, chances are you won't do much better against them offline, especially if your PvP experience is mostly online. As much as you want to think you get hindered severely by lag, you have to remember your opponent gets hindered by the lag as well, and even if you were hindered more, the chance of lag making such a difference that it allowed an inferior player to completely wreck you online is pretty much nonexistent. As such, accept your defeat by them and don't go talking yourself up/talking them down to feed your ego. It can only sever ties with a potentially valuable training partner and set yourself up for future humiliation.''</option>
<option>'''OT's Pro Tip:''' ''If you get destroyed by a player online, chances are you won't do much better against them offline, especially if your PvP experience is mostly online. As much as you want to think you get hindered severely by lag, you have to remember your opponent gets hindered by the lag as well, and even if you were hindered more, the chance of lag making such a difference that it allowed an inferior player to completely wreck you online is pretty much nonexistent. As such, accept your defeat by them and don't go talking yourself up/talking them down to feed your ego. It can only sever ties with a potentially valuable training partner and set yourself up for future humiliation.''</option>
<option>'''OT's Pro Tip:''' ''If you're an aspiring competitive player, stick to seriously playing no more than three characters, and never try maining a large amount of characters; otherwise your training will be far too spread out and you'll be unable to get meaningful development with the characters you win with, while being saddled with a bunch of superfluous characters that will only take away training that could be used on your winning characters. Also, don't switch up the characters you play often; any character you try seriously learning should be stuck with for months at a time, otherwise you will fail to get meaningful development with anyone.''</option>
<option>'''OT's Pro Tip:''' ''If you're an aspiring competitive player, stick to seriously playing no more than three characters, and never try maining a large amount of characters; otherwise your training will be far too spread out and you'll be unable to get meaningful development with the characters you win with, while being saddled with a bunch of superfluous characters that will only take away training that could be used on your winning characters. Also, don't switch up the characters you play often; any character you try seriously learning should be stuck with for months at a time, otherwise you will fail to get meaningful development with anyone.''</option>
<option>'''OT's Pro Tip:''' ''Every so-called "anti tier" ever has never been rational and capable of putting up a remotely legitimate argument. They also tend to be much more aggressive on pushing their views on others while being unwilling to hear anything in disagreement. As such, you should ignore them (unless you're into frustrating the easily frustrated).''</option>
<option>'''OT's Pro Tip:''' ''The Pokemon Trainer is a terrible and impractical gimmick character that will actually stunt your development as a player (you will develop much more slowly with him than with any other character). He should be completely avoided by any developing player. There's also a character for each of his pokemon that can do what the pokemon does and more, without forcing you to play two other characters you don't want to play, and without the hindrances of stamina and forced switching.''</option>
<option>'''OT's Pro Tip:''' ''The Pokemon Trainer is a terrible and impractical gimmick character that will actually stunt your development as a player (you will develop much more slowly with him than with any other character). He should be completely avoided by any developing player. There's also a character for each of his pokemon that can do what the pokemon does and more, without forcing you to play two other characters you don't want to play, and without the hindrances of stamina and forced switching.''</option>
<option>'''OT's Pro Tip:''' ''If you believe a character is underrated and is much better than what their tier list position makes them out to be, prove it by going to tournaments and performing well beyond the standard with them. If the character is truly underrated like you claim, players of the character should be placing as well as or better than players of higher tiered characters.''</option>
<option>'''OT's Pro Tip:''' ''If you believe a character is underrated and is much better than what their tier list position makes them out to be, prove it by going to tournaments and performing well beyond the standard with them. If the character is truly underrated like you claim, players of the character should be placing as well as or better than players of higher tiered characters.''</option>
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<option>'''OT's Pro Tip:''' ''Eid I litnu em ta skcatta worht, Tnaryt Agemo, em taefed ot.''</option>
<option>'''OT's Pro Tip:''' ''Eid I litnu em ta skcatta worht, Tnaryt Agemo, em taefed ot.''</option>
<option>'''OT's Pro Tip:''' ''Don't neglect training against cpus. Sure they'll never match a human player, and you'll pretty much develop no cerebral skills from playing them. But when it comes to practising tech skill related stuff, they can be even better than human players to train against. Remember, cpus never say no.''</option>
<option>'''OT's Pro Tip:''' ''Don't neglect training against cpus. Sure they'll never match a human player, and you'll pretty much develop no cerebral skills from playing them. But when it comes to practising tech skill related stuff, they can be even better than human players to train against. Remember, cpus never say no.''</option>
<option>'''OT's Pro Tip:''' ''Casuals aren't retarded when it comes to gameplay and gameplay mechanics. They aren't just entertained by wackiness and big explosions. They do care and judge how the gameplay is, and do dislike bad gameplay mechanics just like a competitive player would (e.g. tripping). As such, don't assume they don't care about anything involving gameplay, and never use it as an argument against someone's criticism of some gameplay mechanic.''</option>
<option>'''OT's Pro Tip:''' ''"Personally, I think the word "controversy" is just a warning that nearby idiots are about to turn their confusion into arguments." A Seanbaby quote that sums up "anti-tier controversy" well.''</option>
</choose>
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I am a dedicated smasher from Schenectady, New York, who has been playing Super Smash Bros. since I received Melee as a Christmas present about ten years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the Gamecube by far (more than 50% of my playtime on the Gamecube was on Melee). I was just one of the millions who anticipated Brawl's release. I preordered it and bought it the day it came out, despite not actually owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and finally play Brawl. Like many others who played ''Melee'' extensively, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to ''Brawl'' very quickly, and begin preferring it over ''Melee''. I am very knowledgeable on both games (moreso on ''Brawl'') as I have tested the various aspects of them such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel. My other gaming passion is the ''Pokémon'' series, which are the only other games I had played anywhere near as much as Smash. I have for a rough estimate, spent over 10000 hours on both series. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by someone who was dear to me.
I am a dedicated smasher from Schenectady, New York, who has been playing Super Smash Bros. since I received Melee as a Christmas present about ten years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the Gamecube by far (more than 50% of my playtime on the Gamecube was on Melee). I was just one of the millions who anticipated Brawl's release. I preordered it and bought it the day it came out, despite not actually owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and finally play Brawl. Like many others who played ''Melee'' extensively, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to ''Brawl'' very quickly, and begin preferring it over ''Melee''. I am very knowledgeable on both games (moreso on ''Brawl'') as I have tested the various aspects of them such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel. My other gaming passion is the ''Pokémon'' series, which are the only other games I had played anywhere near as much as Smash. I have for a rough estimate, spent over 10000 hours on both series. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by a friend.
 
If you ever wondered what the professional level is like in ''Brawl'', you can challenge me to wifi, and I'll pretty much always play you, if I'm not too busy with other things. I can also play you in Minus and Project M.


==Smash games==
==Smash games==
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In regards to Brawl mods, I play both Minus and Project M, with no interest in Balanced Brawl nor Plus. Minus is certainly my favorite mod and the only one I fully like, as while the other mods went to patch or "Meleefy" Brawl, it went for something completely different, and delivered the feeling of an entirely new Smash game. It's really well made overall with many enjoyable characters, doesn't cut out or introduce unnecessary things in a guise to be "more competitive", and I say it's achieved the goal of "balance" the most of any of the mods, not having characters that are clearly trash nor characters that are clearly above everyone else (plus it didn't take the Minus team four years to make half a game). The best thing about Minus though is that it's the only mod with real casual appeal, being fully accessible to casuals while having things they'll actually like (in fact, the casuals I have played Minus with actually preferred it to vBrawl, and some of them won't play Smash with me unless it's Minus). But it's also fully accessible and enjoyable to competitive players, who can enjoy it at a casual or competitive level. It achieves what the ideal Smash strives for best; being an extremely appealling game to casuals while also having competitive depth. I strongly recommend to try out Minus, regardless of if you're competitive or not, and if you're ever going to play with family or other casual friends, play Minus with them, I'm certain you all will have a much better time.
In regards to Brawl mods, I play both Minus and Project M, with no interest in Balanced Brawl nor Plus. Minus is certainly my favorite mod and the only one I fully like, as while the other mods went to patch or "Meleefy" Brawl, it went for something completely different, and delivered the feeling of an entirely new Smash game. It's really well made overall with many enjoyable characters, doesn't cut out or introduce unnecessary things in a guise to be "more competitive", and I say it's achieved the goal of "balance" the most of any of the mods, not having characters that are clearly trash nor characters that are clearly above everyone else (plus it didn't take the Minus team four years to make half a game). The best thing about Minus though is that it's the only mod with real casual appeal, being fully accessible to casuals while having things they'll actually like (in fact, the casuals I have played Minus with actually preferred it to vBrawl, and some of them won't play Smash with me unless it's Minus). But it's also fully accessible and enjoyable to competitive players, who can enjoy it at a casual or competitive level. It achieves what the ideal Smash strives for best; being an extremely appealling game to casuals while also having competitive depth. I strongly recommend to try out Minus, regardless of if you're competitive or not, and if you're ever going to play with family or other casual friends, play Minus with them, I'm certain you all will have a much better time.


In regards to Project M, I don't really like it. I think the game tries too hard to "be competitive", and cut out many good things/reintroduced bad things (such as removing buffering and reintroducing L-cancelling) in the guise of "competitiveness". I additionally really hate what the PM team did to most Brawl characters, and thought it was pretty lazy of them to just revert high tier Melee characters to carbon copies of their Melee selves (e.g. Falco). Plus the PM have some really strong biases they won't get over (such as intentionally trying to make Fox/Falco the best characters, and taking out all super armor because they don't like it), and it's pretty clear they didn't actually know Brawl before modding it (e.g. claiming Dedede's super armor in his vBrawl recovery made it "unreasonable to deal with", even though any half-competent Brawl player can edgeguard Dedede easily and many even say Dedede's recovery is bad). I play it in spite of this though, as I still really enjoy Ganon in it, as well as Mewtwo, and I figured if this game was gonna be turning up at tournaments and smashfests I go to, I might as well do some training in it to stomp the Melee kids that play it and get myself some extra money.
In regards to Project M, I don't really like it. I think the game tries too hard to "be competitive", and cut out many good things/reintroduced bad things (such as removing buffering and reintroducing L-cancelling) in the guise of "competitiveness". I additionally really hate what the PM team did to most Brawl characters, and thought it was pretty lazy of them to just revert high tier Melee characters to carbon copies of their Melee selves (e.g. Falco), rather than try to make use of any Brawl changes or their own changes. So pretty much only middle and below tier Melee characters had some actual good and interesting things done to them. Plus the PM team have some really strong biases they won't get over (such as intentionally trying to make Fox/Falco the best characters, and taking out all super armor because they don't like it), and it's pretty clear they didn't actually know Brawl before modding it (e.g. claiming Dedede's super armor in his vBrawl recovery made it "unreasonable to deal with", even though any half-competent Brawl player can edgeguard Dedede easily and some even say Dedede's recovery is bad). I play it in spite of this though, as I still really enjoy Ganon in it, as well as Mewtwo, and I figured if this game was gonna be turning up at tournaments and smashfests I go to, I might as well do some training in it to stomp the Melee kids that play it and get myself some extra money.
 
In regards to Balanced Brawl, I tried it some years back, and it was the first mod I tried. I only played it for a few days, before losing interest and never trying it again. It was a nice concept, but there are some big problems with it. First, it has pretty much no casual appeal whatsoever; the game is barely different from vBrawl and most casuals would certainly not notice the subtle changes of the higher tier characters. For competitive players, this mod would be good....if it was an official patch. The mod can't be the standard, as requiring mods would create significant logistic issues among other issues. And then the mod isn't appealing as a side event game nor for casual play among competitives, for the aforementioned reasoning why it doesn't appeal to casuals. So competitives won't play it for fun, and have no reason to train in it to just get good at it. Plus the mod was also made back in 2009 and was never updated for the discovered prowess since then of some characters (such as Olimar) and others being realised to not be as good as once thought (such as Snake), so the mod's actual character balancing may be a little questionable (though its balance is definitely a lot better than vBrawl's and probably better than PM's, though Minus' is better).
 
As for Brawl Plus, I never played it, and I have zero interest in trying "babby's first mod".


In Minus, I comain Wolf and Ganon, while seconding Jigglypuff and Captain Falcon, as well as going a plethora of other characters in friendlies. In PM, I comain Ganon and Mewtwo, and will pretty much just go them, though I may go Bowser and Kirby in friendlies.
In Minus, I comain Wolf and Ganon, while seconding Jigglypuff and Captain Falcon, as well as going a plethora of other characters in friendlies. In PM, I comain Ganon and Mewtwo, and will pretty much just go them, though I may go Bowser and Kirby in friendlies.
If you ever wondered what the professional level is like in ''Brawl'', you can challenge me to wifi, and I'll pretty much always play you, if I'm not too busy with other things. I can also play you in Minus and Project M.


==About me==
==About me==

Revision as of 17:41, January 2, 2014

Come play the Smash 4 Character Prediction Game here
Tyrant: Admin who blocks the most users. -SmashPeter's definition of a Tyrant
OT's Pro Tip: Eid I litnu em ta skcatta worht, Tnaryt Agemo, em taefed ot.
File:Falcon Punch!.jpg Warning!
This user is a sysop and therefore has control of t3h ph1re!
Omega Tyrant
Tyranitar.jpg
Character info
Melee main Ganondorf
Other Melee character Jigglypuff
Brawl mains Wolf, King Dedede
Other Brawl characters Snake, R.O.B.
Project M mains Ganondorf, Mewtwo
Other Project M characters Bowser, Kirby
Personal and other info
Real name Michael Oliver
Birth date (age 32)
Location New York United States
Miscellaneous info
Skill Other Semi-Professional/Professional (Brawl and its mods)
Pro-am (Melee)

I am a dedicated smasher from Schenectady, New York, who has been playing Super Smash Bros. since I received Melee as a Christmas present about ten years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the Gamecube by far (more than 50% of my playtime on the Gamecube was on Melee). I was just one of the millions who anticipated Brawl's release. I preordered it and bought it the day it came out, despite not actually owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and finally play Brawl. Like many others who played Melee extensively, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to Brawl very quickly, and begin preferring it over Melee. I am very knowledgeable on both games (moreso on Brawl) as I have tested the various aspects of them such as how early every character's smash attacks KO, every character's endurance, and even how well every character can momentum cancel. My other gaming passion is the Pokémon series, which are the only other games I had played anywhere near as much as Smash. I have for a rough estimate, spent over 10000 hours on both series. For my smasherbeta image, I have a picture of my favorite pokémon, Tyranitar, that was drawn for me by a friend.

If you ever wondered what the professional level is like in Brawl, you can challenge me to wifi, and I'll pretty much always play you, if I'm not too busy with other things. I can also play you in Minus and Project M.

Smash games

I do play Brawl competitively, comaining Wolf and King Dedede. I've believed I did reach the bottom rungs of the professional level, and I'm good enough to consistently win money at locals in my region, beat lesser professional players, and get ranked 5th in my region (though the ranking is now pretty much defunct with my region being mostly dead, I'm seen as one of the top three players still active in the region). I didn't get much success when I have travelled out of region, though even with the much stronger competition, I have yet to attend a tournament where I failed to win at least one set. I didn't get to attend much out-of-region tournaments, though after Apex 2013 my OoR attendance vanished and my overall tournament attendance plummeted. Nowadays I'll attend nearby tournaments, though I'm done travelling out of my region for Smash until Smash 4 comes.

In regards to Melee, I don't play it competitively, due to various issues I have with the game and its competitive community, and the fact I find it way too old and late for me to start putting serious effort into. Nowadays I only play it for single player stuff and to get videos of its dumb AI. I occasionally enter Melee tournaments alongside Brawl, depending on my mood and if I have money to burn. I will also play friendlies in it against Melee friends and other Brawl players. When I do play Melee with others I pretty much go all Ganon, but may occasionally use Jigglypuff. For how well I do, I'll stomp casuals and beat other Brawl competitives who don't play Melee, and can defeat low level Melee players, while I get stomped by good Melee players.

Brawl mods

In regards to Brawl mods, I play both Minus and Project M, with no interest in Balanced Brawl nor Plus. Minus is certainly my favorite mod and the only one I fully like, as while the other mods went to patch or "Meleefy" Brawl, it went for something completely different, and delivered the feeling of an entirely new Smash game. It's really well made overall with many enjoyable characters, doesn't cut out or introduce unnecessary things in a guise to be "more competitive", and I say it's achieved the goal of "balance" the most of any of the mods, not having characters that are clearly trash nor characters that are clearly above everyone else (plus it didn't take the Minus team four years to make half a game). The best thing about Minus though is that it's the only mod with real casual appeal, being fully accessible to casuals while having things they'll actually like (in fact, the casuals I have played Minus with actually preferred it to vBrawl, and some of them won't play Smash with me unless it's Minus). But it's also fully accessible and enjoyable to competitive players, who can enjoy it at a casual or competitive level. It achieves what the ideal Smash strives for best; being an extremely appealling game to casuals while also having competitive depth. I strongly recommend to try out Minus, regardless of if you're competitive or not, and if you're ever going to play with family or other casual friends, play Minus with them, I'm certain you all will have a much better time.

In regards to Project M, I don't really like it. I think the game tries too hard to "be competitive", and cut out many good things/reintroduced bad things (such as removing buffering and reintroducing L-cancelling) in the guise of "competitiveness". I additionally really hate what the PM team did to most Brawl characters, and thought it was pretty lazy of them to just revert high tier Melee characters to carbon copies of their Melee selves (e.g. Falco), rather than try to make use of any Brawl changes or their own changes. So pretty much only middle and below tier Melee characters had some actual good and interesting things done to them. Plus the PM team have some really strong biases they won't get over (such as intentionally trying to make Fox/Falco the best characters, and taking out all super armor because they don't like it), and it's pretty clear they didn't actually know Brawl before modding it (e.g. claiming Dedede's super armor in his vBrawl recovery made it "unreasonable to deal with", even though any half-competent Brawl player can edgeguard Dedede easily and some even say Dedede's recovery is bad). I play it in spite of this though, as I still really enjoy Ganon in it, as well as Mewtwo, and I figured if this game was gonna be turning up at tournaments and smashfests I go to, I might as well do some training in it to stomp the Melee kids that play it and get myself some extra money.

In regards to Balanced Brawl, I tried it some years back, and it was the first mod I tried. I only played it for a few days, before losing interest and never trying it again. It was a nice concept, but there are some big problems with it. First, it has pretty much no casual appeal whatsoever; the game is barely different from vBrawl and most casuals would certainly not notice the subtle changes of the higher tier characters. For competitive players, this mod would be good....if it was an official patch. The mod can't be the standard, as requiring mods would create significant logistic issues among other issues. And then the mod isn't appealing as a side event game nor for casual play among competitives, for the aforementioned reasoning why it doesn't appeal to casuals. So competitives won't play it for fun, and have no reason to train in it to just get good at it. Plus the mod was also made back in 2009 and was never updated for the discovered prowess since then of some characters (such as Olimar) and others being realised to not be as good as once thought (such as Snake), so the mod's actual character balancing may be a little questionable (though its balance is definitely a lot better than vBrawl's and probably better than PM's, though Minus' is better).

As for Brawl Plus, I never played it, and I have zero interest in trying "babby's first mod".

In Minus, I comain Wolf and Ganon, while seconding Jigglypuff and Captain Falcon, as well as going a plethora of other characters in friendlies. In PM, I comain Ganon and Mewtwo, and will pretty much just go them, though I may go Bowser and Kirby in friendlies.

About me

Read this.

Youtube channel

I have become heavily involved on Youtube, managing a Youtube account where I upload near daily. To learn more about it and to see some videos of mine I would recommend watching, go here.

1P mode feats

I have spent countless hours on Melee and Brawl 1P modes and have accomplished many feats.

  • In Melee, I cleared Classic and Crazy Hand on Normal with every character without continuing.
  • In Melee, I cleared Adventure and Giga Bowser on Normal with every character w/o continuing.
  • In Melee, I cleared Classic on Very Hard and Crazy Hand with Ganondorf w/o continuing.
  • In Melee, I cleared Adventure on Very Hard with Ganondorf w/o continuing (I didn't beat it fast enough to fight Giga Bowser, however).
  • In Melee, I made it to the G&Ws in All Star on Very Hard with Ganondorf w/o continuing (they ended up killing me but I still managed to clear it).
  • In Melee, I survived 15 Minute-Melee with every character.
  • In Melee, I cleared Event 51 with every character and beaten it w/o stock loss with 19 characters (the only ones I haven't done it with yet are Mario, Luigi, Ice Climbers, Zelda, Young Link, Pichu, and Mr. Game & Watch).
  • In Melee using Ganondorf, I cleared Event 50 in 30 seconds and cleared Event 51 in 1m 04 sec.
  • In Melee, I collected every trophy except Olimar's (I never owned or knew someone who owned Pikmin).
  • In Brawl, I cleared Classic on Hard and defeated Crazy Hand with every character w/o continuing.
  • In Brawl, I cleared Classic on Intense and defeated Crazy Hand with Fox and King Dedede w/o continuing (I did this despite Fox being a secondary character).
  • In Brawl, I cleared Classic on Intense w/o continuing with 17 characters (Bowser, Yoshi, Ganondorf, Kirby, Meta Knight, King Dedede, Olimar, Fox, Falco, Wolf, Captain Falcon, Pikachu, Lucario, Marth, Ike, Mr. Game & Watch, and Snake).
  • In Brawl, I cleared Classic on Intense with one stock w/o continuing with King Dedede. I also managed to defeat Crazy Hand with Master Hand in this run.
  • In Brawl, I cleared All Star on Hard with every character w/o continuing.
  • In Brawl, I cleared All Star on Intense w/o continuing with King Dedede and Snake.
  • In Brawl, I cleared the Subspace Emissary with 100% on Intense, both from starting from the beginning and from replaying all the levels on Intense (the main difference is that you can pick any character you unlock on the replay-throughs, but you don't get your stocks and damage restored after cut scenes).
  • In Brawl, I cleared Boss Battles on Intense with every character, including once as Nolimar. I also cleared it on Intense w/o using any heart containers. I have accomplished that feat thus far with Marth, Fox, Wolf, Lucario, Captain Falcon, and Nolimar (this can be seen on this video.
  • In Brawl, I cleared Boss Battles on Intense while taking no damage at all with Marth (can be seen here).
  • In Cruel Brawl, I obtained at least 1 KO with every character, and obtained 46 KOs with Meta Knight.
  • In Brawl, I have collected every CD, trophy, and sticker. Note that I do not considered this to be that impressive and I'm simply listing it because other users have (the same applies for collecting the Melee trophies).

Character popularity

Recently I got in an argument on IRC about the popularity of the ICs. So I decided to do a quick test to gauge general popularity by seeing how much fanart results each Brawl character turns up in deviantArt's search. Now how can this gauge popularity? Generally, people only draw fanart of what they like (or draw what someone else likes as a gift/commission). And dArt is the largest art site out there, notorious for being infested with video game fandom and people of all art skill levels. It has a pretty good search function, and unlike google, will turn up mostly only relevant results (so nearly every result of your search is fanart related to it).

Note: I know this is not the most definitive way to judge popularity and am not treating it as such, it's just to give a general quantifiable idea of how popular each character is.

Additional notes:

  • A * means the character's name overlaps with their series name, inflating results.
  • Misc section is used to show the results of an alternative search, in the case of names with overlap issues.
  • Peach was searched as "Princess Peach" since just Peach brought up a ton of irrelevant results.
  • Link searched as "Zelda Link" since like Peach, Link alone brings up a ton of irrelevant results.
  • Zelda searched as "Princess Zelda" since "Zelda" overlaps with the series name and creates a lot of other overlap with irrelevant things.
  • Pit searched as "Smash Pit" since like Peach, Pit alone brings up a ton of irrelevant results (and "Kid Icarus Pit" gets less results).
  • R.O.B. searched as "Nintendo R.O.B.", due to dart search not recognising periods, making "R.O.B." create a huge overlap with anything named "Rob".
  • King Dedede searched as just "Dedede", since a lot of people neglect to call him his entire name, and "Dedede" doesn't create additional overlap.
  • Fox searched as "Star Fox", due to the obvious issues searching just "Fox" would cause.
  • Wolf searched as "Star Wolf", due to the obvious issues searching just "Wolf" would cause.
  • Pokemon Trainer searched as "Brawl Pokemon Trainer", due to his name being the term used to refer to all trainers in the Pokemon series, creating a massive overlap and resulting in a ton of irrelevant results.
  • Roy searched as "Fire Emblem Roy", due to the existence of major characters in other series named Roy, creating a huge overlap with other Roys.
  • Ness searched as "Earthbound Ness", due to "Ness" creating a huge overlap with irrelevant results.
  • Lucas searched as "Mother Lucas", since like Roy, there exists major characters in other series named "Lucas".
  • Snake searched as "Solid Snake", due to the obvious issues searching just "Snake" would cause.
  • Sonic searched by full name, to get less series overlap.

Some characters with higher results were put below others, after consideration for inflation/cut out relevant results.

Results current as of July 21, 2013

Character Results Misc. results
Mario 517576* 167491 (searched as "Super Mario")
Sonic the Hedgehog 479043*
Pikachu 380865
Link 286653
Kirby 235862*
Yoshi 171244
Luigi 147609 85200 (searched as "Luigi Mario")
Zelda 95837 580208* (searched as just "Zelda")
Lucario 98420
Bowser 77620
Samus 67305
Charizard 65970
Peach 55829
Ike 66254
Mewtwo 48764
Marth 42574
Wolf 49772
Fox 46637* 12532 (search as "Fox McCloud")
Solid Snake 39645
Squirtle 37179
Wario 35723
Ganondorf 30312
Meta Knight 28489
Sheik 27016
Falco 24235
Toon Link 23860
Jigglypuff 23647
Donkey Kong 20509
Ness 12925 229042 (searched as "Ness")
Lucas 12459 160600 (searched as "Lucas")
King Dedede 18777
Ivysaur 12830
Zero Suit Samus 10645
Pit 10200
Captain Falcon 9504
Mr. Game & Watch 5213 123194 (searched as "Game & Watch")
Olimar 7335
Diddy Kong 6954
Roy 6023
R.O.B. 1943 118206 (searched as "R.O.B")
Ice Climbers 4577
Pokemon Trainer 2370

For some additional notes:

  • It's difficult to accurately search R.O.B., due to the period issue, how common of a name "Rob" is, and the fact R.O.B. has no real series he hails from. R.O.B would probably score better with more relevant results if he could be searched more properly.
  • Wolf is a bit difficult to search, due to "Star Wolf" still creating some overlap with normal Wolf drawings, and "Wolf O'Donnell" hardly being used, resulting in that name cutting out a ton of Wolf's relevant results.
    • Issue also applies to Fox, though not as severely.
  • Pit's actual results are probably higher than is what listed, as a lot of relevant results do get cut by the names that cut out the irrelevant results.
    • Similarly, Ness' and Lucas' results are probably higher than what's listed.
  • Interestingly, Lucario scored higher than every character that wasn't a flagship character or Luigi/Yoshi, and just missed the 100K mark, while also having a name that has one of the smallest overlap issues (there's pretty much no overlap with his name and thus little inflation with it). He also trounced the other pokemon that weren't Pikachu (beating Charizard by more than 50%, and beating Mewtwo by more than twice as much). So if you think Lucario will get removed/"replaced", look at this to get an idea of how popular of a pokemon he is.
  • For some reason, cutting the "Mr." out of "Mr. Game & Watch" drastically increases the amount of results. As expected though, this just adds in a ton of irrelevant results. G&W has a similar issue to R.O.B. though, where his complicated name and lack of a series makes it difficult to search for him. As such, his results in actuality are probably better than what's listed.
  • The only characters Ice Climbers got more results than are characters whose name create search issues.
  • Even with "Zelda Link", Link's results are still inflated, as it brings results of the other Links. No doubt though his true result is still well over 100K.
  • Kirby's results are certainly inflated, though there's no other name that could be used to cut down on the inflation without cutting too much relevant results.
  • Ike's results are considered with just "Ike", despite an overlap issue. Reason is, Ike is not a common name, and the only other significant fictional Ike, the one from South Part, is a fraction of the results, while Ike has the vast majority. Additionally, "Fire Emblem Ike" significantly cuts out Ike's relevant results (adding "Fire Emblem" to Ike and Marth scores 11077 and 10525 respectively).

Competency Chart

This is a chart showing my competency with every character in Brawl. When deciding a character's position, I analyze their performance against human players, how comfortable and fluid I feel playing the character, my knowledge of the character beyond statistics, and most importantly, how often I win with them. I included a number of my overall judgment of my competence with the character, as a means to show the difference between characters. King Dedede, being my best, is given 15.00, which every other character is judged upon in comparison. Why 15 instead of 10? Because when I originally tested against CPUs, 15 was the max score, and I kept the 15 scale since. I'll probably fix it at some point in the future though.

vBrawl

vBrawl Competency Tiers
  S/Primary A/Secondary
  1 2 3 4 5 6 7 8 9 10 11 12
  My favorite/best before I started brawling with serious human players. Since then he was eclipsed by my Snake and later my Wolf at one point, but he has since managed to reclaim the position as my best character. Unquestionably one of my favorites to play in vBrawl, and he's the character I rust slowest with, though I don't enjoy him as much in the Brawl mods. Love the bair, u-tilt, and f-smash.
15.00
My favorite character to play on par with Dedede. His statistics are pretty damn good, I love his playstyle + mobility, and he has many attacks that are among my favorites (d-smash, f-smash, bair, fair, d-throw, and Wolf Flash). He has rather high tech demands compared to Dedede, and as such I'm less consistent with him, though at their absolute best, my Wolf can be better than my Dedede.
14.95
A character I was indifferent to during my early Brawl days, but he is one of my favorite outside my mains now. Used to be a main and at one point my best character, but once I started playing in offline tournaments, Wolf and Dedede have clearly surpassed him, and I don't enjoy him as much anymore (though I still frequently use him in friendlies).
14.60
Was perpetually among the upper middle, not appealing to me too much nor having had shown any notable competence with him. In the past year I became interested in playing R.O.B. though, and I'm becoming more confident with him. I do like a lot of his moves, and his general playstyle, but his really severe kill problems keeps me from being able to possibly main him.
14.50
Outside of Smash Bros., he is my favorite character among the Smash Bros. cast. I love his entire moveset (especially the aerials and that unpunishable f-smash), and he was a main in beginning and kept the status for a lone time, though his status has since dropped. Despite having my favorite moveset of a character, I just can't play him as well as others.
14.00
Fulfilling the role in Melee that Ganondorf does in Brawl, I was ecstatic about his speed buffs. However, while he has been a character I played since the beginning (being at least an often used fun character), he had too strong of competition, his buffs were not enough, and he could not rise enough himself to reach the top. Like Ganondorf, he sees more playtime than other characters I don't main, but not as much as Ganondorf. His hammer head f-smash is still my favorite smash attack in Melee and one of my favorites in Brawl.
13.95
My favorite character and main in Melee (and favorite Smash character overall), I found his unnecessary nerf painful. I still love the character and is my "low tier main". As such, unlike the other characters in my secondary tier, he sees nearly as much play time as my true mains. I just love his dair, uair, f-smash, and dash attack. Seriously, if Ganon was just a little better, he would have likely been my main still, just like he's the only main in PM and only competes with Wolf for top main in Minus for me, his playstyle just fits me so much.
13.90
My former borderline main. I do win with him, but he has had numerous amounts of disappointing performances, and while there are times I feel great with him, sometimes I feel rather awkward playing him. He has since been long dropped, as I don't see the worth in continuing to main him nor do I like him enough to continue trying. I do really like some of his moves (f-smash, bair, u-tilt), and like how he handles, but on the whole I do not like his moveset.
13.75
I like the turtle, Oil Panic momentum cancelling, and his smashes, but usually he just doesn't feel right when I play him, and I don't like his moveset that much. A character I like to troll with.
13.50
Like the aerials (besides fair), his meteor smash, Phantasm, the chain throw, the DACUS (and the dash attack on its own), and the character himself. But I don't feel too competent when playing him and his style can be a bit awkward for me.
13.40
My second favorite and best in Melee that I considered unsalvageable in Brawl for so long, I've been able to relearn and play him surprisingly well. Playing him in the punish style, I saw remarkable improvement in him. His down throw is also one of my favorite throws in Brawl (after Wolf's and Dedede's). His style just doesn't meld well with Brawl though, and on the whole I dislike his moveset in Brawl.
13.30
In my early days of Brawl, he arose as my first definitive top main. But when Dedede, Snake, and Falco began to rise through the ranks, he didn't improve enough. Then with the advent of serious human players to fight, and the higher rise of Lucario and Wolf, he was surpassed again. And he just couldn't keep up. His fair is still among my favorite attacks though.
13.15
        B/Tertiary        
        13 14 15 16 17 18        
        Undoubtedly the best character in the game, and despite previous feelings, I am proban. While I like the character outside Smash Bros., I'm indifferent towards him as a Smash Bros. character (he's the only one of my four most anticipated characters who never reached main status (the other of the four anticipated were King Dedede, Lucario, and Wolf)). And despite his borderline broken status, I'm not too good with him. Also, Shuttle Loop is the most bullshit move ever.
12.00
While I used to dislike Donkey Kong, he has warmed up to me over the years. I like his general power style, reach, and his insane surviving capabilities, and his moveset overall, but he hasn't been good enough to surpass upper middle nor have I enjoyed him enough to put more effort into him.
11.90
He was my first definitive worst, and a character I absolutely felt unable to play. But having this distinction, I put effort into bettering him. He would then rise drastically through my competency tiers and I would come to like playing him. But he seems to have hit a competency ceiling and has been unable to ever reach the secondary tier. I enjoy playing him aggro and utilising his air speed, but I really hate his shield and complete lack of an OoS game.
11.75
A character I find strange and foreign, but can enjoy playing. I'm too conservative with throwing Pikmin to ever excel with him though.
11.20
A character who's anime counterpart I despise (about as much as the anime itself), a Pokémon I dislike as a Pokémon, but as a Smash Bros. character, I actually like and respect him. Like Game & Watch though, he suffers handling issues and just isn't good enough to ever reach at least secondary status. Plus I don't really like his moveset.
11.00
Love his offensive abilities, along with the dair, u-tilt and dat up smash. But I have some control problems when playing him, and he just dies so fast. When you factor in how easy he can be to combo too, he takes hits worst than any other character.
10.50
       
C D
19 20 21 22 23 24 25 26 27 28 29 30 31 32
I never liked Mario as a Smash Bros. character, typically being among my low competency tier. He has rose a bit over the past year and I'm not so bad with him as once thought. I like his juggling capabilities and the cape, but he lacks anything outstanding for me, and I heavily dislike that he lacks reliable finishers outside smash attacks.
9.50
A character I liked and played seriously in the beginning, though he has since fallen drastically. I still love his power, fair, and jab, but he is otherwise not appealling to me anymore.
9.25
I absolutely hated this character in Melee (and was my worst), but I don't dislike her as much in Brawl. I find her character design terrible and to be the worst character design in the game. While she has plenty of good to great attacks, her design of "slow moving, tall lightweight character with a moveset consisting almost entirely of unreliable kill moves that don't mold well together" creates so many horrendous flaws for her.
9.20
I never liked this character, but I do decent with him. I do find a unique attribute of his is that while his overall power is weak (only having four attacks that can reliably KO under 150%, with one not being readily available), his few finishers are such good finishers that he doesn't have the finishing problems that many of the characters in his power tier and lower do.
9.00
I have always ranged from disliking to being indifferent to this character. While I do decent with him, he doesn't feel right often and I do not like his style nor his moveset. His arrows can be fun to spam though.
8.75
I really like his aerials and back throw, but I heavily dislike his smashes (among the worse smash sets). I also dislike his recovery (who doesn't?), and overall, I don't feel too competent when playing him.
8.70
A character I surprisingly liked playing a lot in Melee, its nerfs were too much for me to play it with enjoyment or competency in Brawl. It has become a character I like to fool around with though.
8.60
A character I never liked as I hate the 2 in 1 character gimmick (due to gameplay issues it causes). I can do limited chain throwing with them, but my style with them is otherwise basic.
8.30
I like his smashes and think he has among the best smash sets. However, I do not like anything else he has, and think he has a poor aerial game that is possibly among the worst. Overall, I just feel average when playing him, though I have a lot of difficulty racking up damage with him.
8.20
Really horrible gimmick, how about give us three separate functional characters we want, instead of bundling three characters nearly no one wanted into one completely nonfunctional character?
7.75
I used to initially hate this character, but he has warmed up to me some. I still don't like him though, and can't play him too well.
7.50
I like his aerial game, but I just can't play him well enough. The only thing I really dislike about him is his grab and f-smash.
7.25
Luigi is a character I like, outside of Smash Bros., and he has plenty of attacks I like (gotta love the spear hand). However, I can't really do well with him. He is awkward to play for me, and I don't really like his overall playstyle.
7.10
Like Sheik, though I sometimes use him for joke reasons.
6.90
        E          
        33 34 35 36 37          
        While I don't dislike Link, I just could never play him well nor enjoy playing him.
6.40
A character I never really liked nor could play well. I find her too weak, and her physics are pretty awkward to me.
6.10
The character I dislike playing most in Brawl. I completely dislike her playing style, and there's really nothing about her I like.
6.00
I find the character annoying, and do not enjoy playing her as well (though she gets played once in a while for joke reasons).
5.95
The character I have the least experience with. I don't enjoy playing her nor has she appealed to me enough to try her out much.
5.85
         

Melee

  1. GanondorfHeadSSBM.png
  2. JigglypuffHeadSSBM.png
  3. CaptainFalconHeadSSBM.png
  4. FalcoHeadSSBM.png
  5. BowserHeadSSBM.png

Other characters I do not have sufficient recent experience with to judge at this time, nor am I interested in playing them at all. Also note my Ganondorf is miles above every other character.

Brawl Minus

  1. WolfHeadSSBB.png/GanondorfHeadSSBB.png
  2. CaptainFalconHeadSSBB.png
  3. JigglypuffHeadSSBB.png
  4. KingDededeHeadSSBB.png
  5. SnakeHeadSSBB.png
  6. LucarioHeadSSBB.png
  7. DonkeyKongHeadSSBB.png
  8. KirbyHeadSSBB.png

Other characters I do not have sufficient experience against human competition to judge effectively. While I of course don't believe my Wolf and Ganondorf are truly tied, I can't clearly judge either to be better at this time.

Project M

  1. GanondorfHeadSSBB.png
  2. MewtwoHeadPM.png
  3. BowserHeadSSBB.png
  4. KirbyHeadSSBB.png

All other characters are irrelevant to me, I either can't play them effectively at all or I heavily dislike them (if not both).

Tournament history

You can see my offline tournament history here.

Wiki brawlers matchups chart and ratings

You can see each user's matchups against each other as well as each user's play rating here.

Major Contributions

You can find my major contributions to this Wiki here.

Player matchups

You can see how well I do against specific players here

Changes for 1P mode

Suggestions I would make for changes in the 1P mode of Smash can be read here.

Suggestions for SSB4

General suggestions I would make for SSB4 can be read here.

Clone charts

A page containing charts comparing the characters accused of cloneship. It can be read here.

Competitive Q and A

Got any questions for me? Ask me here.

Games

Other games I played and what I think of them can be seen here.

SmashWiki Pokedex

See the Pokedex entries of SmashWiki users here.

Future Projects

These shall be done eventually when I get around to it.

  • Revising all subspace enemy articles.
  • Updating the Brawl Minus article.
  • Rewrite the Dedede SSBB article to not be such a mess.
  • Revise every character article to some degree (Melee and Brawl).
  • Try to help revive the smasher namespace. Its coverage of Brawl competitive play is very subpar.
  • Finding post calculation knockback values for every hitbox of every attack in Brawl, to then objectively measure the power of each character.

Elsewhere

These are other sites on the internet where I'm active.

  • Youtube - My youtube channel, where I will have videos of Smash (primarily Smash AI exploitation and 1P mode videos), as well as occasionally videos of other games.
  • DK Wiki - The other Wiki I'm part of, where I'm an admin also (currently inactive)
  • All is Brawl - Profile on AiB
  • Smashboards - Profile on SWF
  • Brawl vault - My profile on Brawl Vault, as well as my music hacks.