User:Laikue: Difference between revisions

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m (Fixed Broken stuff, added more Wiizard info, and added some ideas for items.)
m (Updated mains, but no one cares.)
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|mainpm=Link
|mainpm=Link
|2ndmainpm=Mario
|2ndmainpm=Mario
|moremainpm={{PM|Jigglypuff}}
|moremainpm={{PM|Roy}}
|otherpm=Zero Suit Samus
|otherpm=Jigglypuff
|2ndotherpm=Zelda
|2ndotherpm=Lucas
|moreotherpm={{PM|Lucas}}, {{PM|Ivysaur}}, [[Random]]
|moreotherpm={{PM|Zelda}}, {{PM|Ivysaur}}, [[Random]]
|skill="Can't win local bottom tier tournaments with {{SSBB|Meta Knight}}" bad.
|skill="So bad that I could be a movie adaption of an already bad book written by {{s|wikipedia|Stephenie Meyer}}."
|birthmonth=1
|birthmonth=1
|birthday=6
|birthday=6
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}}
}}


Laikue is a total noob who browses Smashwiki all day.
Laikue is a total noob who browses Smashwiki all day. Also, someone go edit this [[Special:Random|page]], it's like, the worst one on the entire wiki.


==Random Stuff==
==Random Stuff==
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**Custom 1: White Magic, Light Flash, Creates a small flash of Light that makes the opponent Dizzy, high ending lag, and works similarly to the deku nut, but without massive knockback.
**Custom 1: White Magic, Light Flash, Creates a small flash of Light that makes the opponent Dizzy, high ending lag, and works similarly to the deku nut, but without massive knockback.
**Custom 2: Pink Magic, Crit Up, Similar to Deep Breathing, Shortens hitbox lengthes but increases damage output and knockback.
**Custom 2: Pink Magic, Crit Up, Similar to Deep Breathing, Shortens hitbox lengthes but increases damage output and knockback.
**Up Special: Blue Magic, Water Jet, Uses Water to shoot theirself upwards.
**Up Special: Blue Magic, Water Jet, Uses Water to shoot upwards, works almost identically to Waterfall.
**Custom 1: Brown Magic, Defensive Summon, Mii Wiizard does a short jump towards a portal and footstool jumps the mii that comes out of it. The mii will fall and damage opponents, will disappear when it hits the blast line, a projectile, or a solid surface.
**Custom 1: Brown Magic, Defensive Summon, Mii Wiizard does a short jump towards a portal and footstool jumps the mii that comes out of it. The mii will fall and damage opponents, will disappear when it hits the blast line, a projectile, or a solid surface.
**Custom 2: Yellow Magic, Sandsorm, Creates a Small Sandstorm for the Mii to flow with.
**Custom 2: Yellow Magic, Sandstorm, Creates a Small Sandstorm for the Mii to flow with.
**Final Smash: Team Red Magic (Blaze Storm, Summons another Wiizard and they both use red magic, causing a giant fireball in the center of the stage, works similarly to Puff up, but damages akin to Aura Storm, the other Mii disappears at the end of the move)
**Final Smash: Team Red Magic (Blaze Storm, Summons another Wiizard and they both use red magic, causing a giant fireball in the center of the stage, works similarly to Puff up, but damages akin to Aura Storm, the other Mii disappears at the end of the move)
**Other: Would have a Costume that changes it's Staff to a Wiimote staff (works with the name "Wiizard"), additional costumes would include Staves based on different elements. Additionally any time the Wiizard uses levitation, a faint purple glow surrounds it.
**Other: Would have a Costume that changes it's Staff to a Wiimote staff (works with the name "Wiizard"), additional costumes would include Staves based on different elements. Additionally any time the Wiizard uses levitation, a faint purple glow surrounds it.
*Choice Specs from Pokemon: They would only allow the user to use Special Attacks for a short while (can't be unequipped either), but all moves are boosted in power by 50% and knockback by 5%. (Choice Band would be similar, however applied to Smash Attacks or maybe tilts with either a greater or lesser buff, respectively.)
*Choice Specs from Pokemon: They would only allow the user to use Special Attacks for a short while (can't be unequipped either), but all moves are boosted in power by 50% and knockback by 5%. (Choice Band would be similar, however applied to Smash Attacks or maybe tilts with either a greater or lesser buff, respectively.)
*If there was to be a Pokemon Smash Brothers spin-off, several items would have to be replaced. Some of these items would be simple, such as Metal Box -> Metal Coat, Super Spicy Curry -> Lava Cookie, Food -> Random 2D Berries, Maxim Tomato -> Sitrus Berry/Berry Juice (would be 3D). However, most other items would either have to be generalized or cut. (Doesn't apply to smash exclusive items, such as Barrels and Smash Balls) Additionally, Pokeballs would probably become some kind of trapping item with all assistant Pokemon being put in the assist trophies.
*If there was to be a Pokemon Smash Brothers spin-off, several items would have to be replaced. Some of these items would be simple, such as Metal Box -> Metal Coat, Super Spicy Curry -> Lava Cookie, Food -> Random 2D Berries, Maxim Tomato -> Sitrus Berry/Berry Juice (would be 3D). However, most other items would either have to be generalized or cut. (Doesn't apply to smash exclusive items, such as Barrels and Smash Balls) Additionally, Pokeballs would probably become some kind of trapping item with all assistant Pokemon being put in the assist trophies.

Revision as of 01:39, September 13, 2014

Laikue
Character info
Smash 64 main Link
Other Smash 64 characters Kirby, Yoshi
Melee mains Jigglypuff, Dr. Mario
Other Melee characters Link, Young Link
Brawl mains Toon Link, Wolf, Mr. Game and Watch
Other Brawl characters Ike, Lucas, Random
Project M mains Link, Mario, Roy
Other Project M characters Jigglypuff, Lucas, Zelda, Ivysaur, Random
Personal and other info
Birth date (age 25)
Location "A place of pure mystery" United States
Miscellaneous info
Skill Other "So bad that I could be a movie adaption of an already bad book written by Stephenie Meyer."

Laikue is a total noob who browses Smashwiki all day. Also, someone go edit this page, it's like, the worst one on the entire wiki.

Random Stuff

  • Custom Target Test stages actually would be really simple, just take the standard stage builder which would probably already be upgraded, and add the ability to place targets. As for the targets themselves, they'd come in 5 sizes (Very Big, Easy, Light Blue. Big, Normal, Green. Medium, Hard, Yellow. Small, Very Hard, Orange. Very Small, Intense, Red.) and you could set their move path, and speed. They'd probably simply have a standard 0-6 speed thing with 0 being still, 5 being fast, and 6 being warp like. (i.e. Falco's Targets in Melee) You'd be able to set paths near infinite in length, you could close it into a loop (e.g. that one damn target in Brawl's Level 4) or leave it open, and have them follow the path backwards (e.g. that one target that moves through the wall in Brawl's Level 4) there'd also be an option to stall targets from moving for a certain amount of time. (to keep it simple you'd be able to select a stall rate of 1-10 with 1 being a 5th of a second (12 frames), and 10 being 2 seconds (120 Frames))
  • Mii Wiizards would wield Staves and wear robes and have their Special moves based on Find Mii
    • Jab: Punch, Staff, Kick.
    • Forward-Tilt: A quick swipe forward with the Staff.
    • Down-Tilt: Simple Leg Sweep.
    • Up-Tilt: Twirls their staff above their head.
    • Dash Attack: Visually similar to Ike's Dash attack, has a sweetspot at the tip which deals extra damage with a magic effect.
    • Forward-Smash: Slings lava forward, works quickly, but doesn't have much knockback for a smash attack.
    • Down-Smash: Similar to Lucas's Down Smash, great knockback on last hit, hits multiple times, Deals Electric Damage.
    • Up-Smash: Hits the ground with the butt of their staff causing a small explosion above the mii.
    • Neutral Aerial: Twirls mid-air dealing magic damage. (Similar to Peach's Nair)
    • Forward Aerial: Swipes forward with their staff creating some leaves, dealing Grass damage.
    • Down Aerial: A Kick Straight down that meteor smashes, has lightning effect.
    • Up Aerial: Shoots a small tornado upwards, doesn't deal damage, but pushes the opponents into the sky, can KO early if used high enough.
    • Back Aerial: Turns around quickly and hits the opponent with their staff giving reasonable knockback.
    • Grab: Holds the opponent telepathically with the Staff.
    • Pummel: Squeezes their staff damaging the opponent 1%, a weak pummel.
    • Forward Throw: Quickly shoots them forward off the Staff, can be easily followed up with a projectile attack.
    • Down Throw: Uses Telekinesis to bring the opponent high into the air, then slams them into the ground, very powerful dealing around 17%, but it's knockback is set so it's not good for comboing or KOing.
    • Up Throw: Flicks the opponent upwards, a good combo starter.
    • Back Throw: Uses Telekinesis to twirl around the opponent, then throw them backwards, has highish knockback for a throw, can reliably KO at 180%+.
    • Ledge Attack: Sorta flips onto the stage (through levitation) and smacks away any opponents with a backhand slap.
    • Ledge Attack (100%): Releases the ledge and slowly floats up to the stage, when they get there wind magic blows away opponents.
    • Floor Attack: Gets up somewhat slowly and shoots a small magic projectile forward.
    • Floor Attack (Trip): Uses levitaion to float back up, twirling (and swinging the staff once in each direction) while doing so.
    • Neutral Special: Red Magic, Fireball, A Standard Fire Attack, sorta like Mario's "Fast Fireball".
    • Custom 1: Green Magic, Buff Ball, A Chargable projectile that can be thrown, whatever it hits will be buffed for a short time. (i.e. less knockback and damage taken, more given) Can be used on yourself if you're quick enough to get hit by the ball. Note the player hit will still take hitstun, leaving them vulnerable to combos (especially with the lesser knockback) does not stack with Deep Breathing, Pink Magic etc. Disappears if it the stage)
    • Custom 2: Black Magic, Shadow Field, Chargable, can only be used when fully charged, charge can be stored, when used a large radius around the user will go completely dark and any enemies within radius will be paralyzed for a very short time, the darkness lasts a few seconds, if the move is used again outside of the darkness, the darkness will disappear, if used inside the user's outline will be toggled on or off. This has no start-up or ending lag and animations. If there are multiple users of the move, each one will be able to place their own individual darkness)
    • Side Special: Light Blue Magic, Frost Bolt, A Chargable ice shot that freezes opponents)
    • Custom 1: Orange Magic, Offensive Summon, Summons a Random Mii Hero out of a Portal who dashes forward and swipes with their swords 1-4 times, (Depending on how long it's Charged) charge cannot be stored.
    • Custom 2: Light Green Magic, Sleep Powder, Quickly throws a Dust like substance at the opponent, this puts them to sleep, low range, high ending lag.
    • Down Special: Purple Magic, Poison, Poisons the Opponent, dealing 10% damage (when fresh) to the opponent over the course of a couple seconds.
    • Custom 1: White Magic, Light Flash, Creates a small flash of Light that makes the opponent Dizzy, high ending lag, and works similarly to the deku nut, but without massive knockback.
    • Custom 2: Pink Magic, Crit Up, Similar to Deep Breathing, Shortens hitbox lengthes but increases damage output and knockback.
    • Up Special: Blue Magic, Water Jet, Uses Water to shoot upwards, works almost identically to Waterfall.
    • Custom 1: Brown Magic, Defensive Summon, Mii Wiizard does a short jump towards a portal and footstool jumps the mii that comes out of it. The mii will fall and damage opponents, will disappear when it hits the blast line, a projectile, or a solid surface.
    • Custom 2: Yellow Magic, Sandstorm, Creates a Small Sandstorm for the Mii to flow with.
    • Final Smash: Team Red Magic (Blaze Storm, Summons another Wiizard and they both use red magic, causing a giant fireball in the center of the stage, works similarly to Puff up, but damages akin to Aura Storm, the other Mii disappears at the end of the move)
    • Other: Would have a Costume that changes it's Staff to a Wiimote staff (works with the name "Wiizard"), additional costumes would include Staves based on different elements. Additionally any time the Wiizard uses levitation, a faint purple glow surrounds it.
  • Choice Specs from Pokemon: They would only allow the user to use Special Attacks for a short while (can't be unequipped either), but all moves are boosted in power by 50% and knockback by 5%. (Choice Band would be similar, however applied to Smash Attacks or maybe tilts with either a greater or lesser buff, respectively.)
  • If there was to be a Pokemon Smash Brothers spin-off, several items would have to be replaced. Some of these items would be simple, such as Metal Box -> Metal Coat, Super Spicy Curry -> Lava Cookie, Food -> Random 2D Berries, Maxim Tomato -> Sitrus Berry/Berry Juice (would be 3D). However, most other items would either have to be generalized or cut. (Doesn't apply to smash exclusive items, such as Barrels and Smash Balls) Additionally, Pokeballs would probably become some kind of trapping item with all assistant Pokemon being put in the assist trophies.