SSBM Icon.png
SSBB Icon.png

Transform: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|melee=yes|brawl=yes}}
{{ArticleIcons|melee=y|brawl=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Transform
|name=Transform

Revision as of 13:06, July 30, 2018

Transform
TransformBrawl.gif
Zelda transforms into Sheik in Brawl.
User Zelda
Sheik
Universe The Legend of Zelda
Article on Zelda Wiki Sheik
Change into Sheik. Enemy attacks halt the transformation.
Melee's instruction manual (Zelda)
Change into Zelda. Damage percentage before and after the transformation remains the same.
Melee's instruction manual (Sheik)
Transform into Zelda's alter ego, Sheik. Taking damage while transforming cancels the transformation.
Brawl's instruction manual (Zelda)
Transform into Zelda. Damage percentage carries over to your new form.
Brawl's instruction manual (Sheik)

Transform (シークチェンジ, Sheik Change and ゼルダチェンジ, Zelda Change) is Zelda and Sheik's down special move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It allows Zelda to transform into Sheik, and vice versa. In Melee, both Zelda and Sheik are loaded in the game's memory at all times, allowing the transformation to occur instantly with no loading required. In Brawl, however, the new character must be loaded from the disc mid-transformation, which forces it to take much longer; because this is true, if two Zeldas/Sheiks are using the same palette swap through glitch or team battle, transforming into the other player's active character will be essentially instant as the data is already loaded. While the intangibility during the loading can be useful for dodging Final Smashes and boss attacks, it has an unpredictable duration and makes the move much easier to punish on completion. The delay can be shortened in terms of game time by pausing or through a slow motion effect such as the Timer; if replay data containing either of these happening is saved, the game will pause in-replay to finish the loading. Forcing the game to load the next character through an SD card via hacking will result in a transformation time comparable to Melee's, due to SD cards naturally being faster to access than the game disc.

Origin

File:Transform OoT.png
The basis for the move in Ocarina of Time with Sheik using the Triforce of Wisdom to transform.

The move is based on The Legend of Zelda: Ocarina of Time where Sheik reveals to have been Zelda in disguise all along. Using the power of the Triforce of Wisdom, she is able to physically change her appearance, allowing her to disguise herself by changing her clothing, hair, eye, and skin color. The sound that plays when Zelda/Sheik transform is the traditional "secret revealed" and "puzzle solved" jingle from The Legend of Zelda series. When Sheik reveals herself as Zelda, she crosses her hands, while the final Triforce piece appears on her hand, and then spins toward the screen, revealing her to be Zelda.

Gallery

Trivia

  • Transform was originally going to return to SSB4 as Zelda and Sheik's down special, but due to 3DS limitations, the 2 characters were split apart as independent playable characters and with new down specials, Phantom Slash and Bouncing Fish for Zelda and Sheik respectively.
    • This carried over to Super Smash Bros. Ultimate, likely due to Sakurai claiming that Zelda and Sheik (as well as Samus and Zero Suit Samus) are more fresh as individual characters and perhaps due to Sheik not existing in A Link Between Worlds.
  • In Brawl, only one character can be loaded at once, so if multiple Transforms or Pokémon Changes occur at the same time, they must each wait for the previous one to complete.
  • If Zelda/Sheik is shrunk or enlarged by someone else picking up a Lightning Bolt, and then, while small or big, transforms, she will not naturally return to her normal size until she is KO'ed, even if she transforms a second time.
  • The ending animation for when Zelda transforms into Sheik was also used for Sheik's entrance animation in Brawl.