Sonic (SSBU)/Up throw: Difference between revisions
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(→Timing) |
(→Throw and Hitbox Data: Just copy pasted previous pages and didn't bother correcting the information to fit the move) |
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|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle= | |angle=80 | ||
|bk=60 | |bk=60 | ||
|ks=180 | |ks=180 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.0 | ||
|bn= | |bn=top | ||
|xpos= | |xpos=0.0 | ||
|ypos=0 | |ypos=11.0 | ||
|zpos= | |zpos=3.0 | ||
|ff=1.5 | |ff=1.5 | ||
|type= | |type=Head | ||
|effect= | |effect=Slash | ||
|sfx= | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |clang=f | ||
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|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage= | |damage=5.0% | ||
|angle=92 | |angle=92 | ||
|bk=80 | |bk=80 |
Revision as of 02:30, July 15, 2020
Sonic up throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Heaves the opponent upward and sharpens his quills to stab them. It can be followed up with a neutral aerial, up aerial and inputted Homing Attack at low percentages. Like forward throw, it has KO potential, albeit only on with stages with highly positioned platforms, such as Battlefield's top platform.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 80 | 92 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-23 |
---|---|
Hitbox | 22 |
Throw Release | 23 |
Interruptible | 43 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|