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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A flying kick similar to Fox's. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag. | A flying kick similar to {{SSBU|Fox}}'s. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag. | ||
==Update history== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|It has less ending lag (FAF 50 → 46).}} | |||
*{{buff|It deals more damage (6% → 8% (clean), 4% → 6% (late)), with knockback compensated (88 base/80 scaling → 91/63 (clean), 93/80 → 96/60 (late)).}} | |||
*{{change|It has lower [[shieldstun]] multipliers (1× → 0.75× (clean), 1.57× → 1.05× (late)). However, it is still safer on shield due to its increased damage and lower ending lag.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | |||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=8.0% | ||
|angle=60 | |angle=60 | ||
|bk= | |af=3 | ||
|ks= | |bk=91 | ||
|ks=63 | |||
|fkv=0 | |fkv=0 | ||
|r=4.8 | |r=4.8 | ||
|bn=kneel | |bn=kneel | ||
|xpos=5.5 | |xpos=5.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|0.75× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=8.0% | ||
|angle=60 | |angle=60 | ||
|bk= | |af=3 | ||
|ks= | |bk=91 | ||
|ks=63 | |||
|fkv=0 | |fkv=0 | ||
|r=3.8 | |r=3.8 | ||
|bn=kneel | |bn=kneel | ||
|xpos=0.5 | |xpos=0.5 | ||
|zpos=0.5 | |zpos=0.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|0.75× | |||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=6.0% | ||
|angle=60 | |angle=60 | ||
|bk= | |af=3 | ||
|ks= | |bk=96 | ||
|ks=60 | |||
|fkv=0 | |fkv=0 | ||
|r=3.6 | |r=3.6 | ||
|bn=kneel | |bn=kneel | ||
|xpos=5.5 | |xpos=5.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.05× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=6.0% | ||
|angle=60 | |angle=60 | ||
|bk= | |af=3 | ||
|ks= | |bk=96 | ||
|ks=60 | |||
|fkv=0 | |fkv=0 | ||
|r=2.8 | |r=2.8 | ||
|bn=kneel | |bn=kneel | ||
|xpos=0.5 | |xpos=0.5 | ||
|zpos=0.5 | |zpos=0.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.05× | |||
|} | |} | ||
Line 93: | Line 93: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |46 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |64 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 16:52, July 19, 2022
OverviewEdit
A flying kick similar to Fox's. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag.
Update historyEdit
- It has less ending lag (FAF 50 → 46).
- It deals more damage (6% → 8% (clean), 4% → 6% (late)), with knockback compensated (88 base/80 scaling → 91/63 (clean), 93/80 → 96/60 (late)).
- It has lower shieldstun multipliers (1× → 0.75× (clean), 1.57× → 1.05× (late)). However, it is still safer on shield due to its increased damage and lower ending lag.
HitboxesEdit
TimingEdit
Clean hit | 5-8 |
---|---|
Late hit | 9-20 |
Interruptible | 46 |
Animation length | 64 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|