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Sonic (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
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[[File:SonicUpTilt.gif|thumb|270px|Hitbox visualization showing Sonic's up tilt.]]
==Overview==
==Overview==
A 540 kick, similar to {{SSB4|Captain Falcon}}'s up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from ''Sonic the Fighters''.
A 540 kick, similar to {{SSB4|Captain Falcon}}'s up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from ''Sonic the Fighters''.

Revision as of 17:33, January 15, 2018

Hitbox visualization showing Sonic's up tilt.

Overview

A 540 kick, similar to Captain Falcon's up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from Sonic the Fighters.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 2% (hit 1), 6% (hit 2) 96 (hit 1), 78 (hit 2) 30 (hit 1), 40 (hit 2) 115 (hit 1), 120 (hit 2) ? Normal ?


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