Sonic (SSB4)/Up tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SonicUpTilt.gif|thumb|270px|Hitbox visualization showing Sonic's up tilt.]] | |||
==Overview== | ==Overview== | ||
A 540 kick, similar to {{SSB4|Captain Falcon}}'s up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from ''Sonic the Fighters''. | A 540 kick, similar to {{SSB4|Captain Falcon}}'s up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from ''Sonic the Fighters''. |
Revision as of 17:33, January 15, 2018
Overview
A 540 kick, similar to Captain Falcon's up smash. It has decent vertical range, but poor horizontal range. It can potentially be followed up with a short hopped forward aerial beginning at 0% and up to 40%, depending on DI. However, this combo is only reliable against heavyweights and fast-fallers. Originates from Sonic the Fighters.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 2% (hit 1), 6% (hit 2) | 96 (hit 1), 78 (hit 2) | 30 (hit 1), 40 (hit 2) | 115 (hit 1), 120 (hit 2) | — | ? | Normal | ? |
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