Sonic (SSB4)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
SuperSqank (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
[[File:SonicThrowUp.gif|thumb|270px|Hitbox visualization showing Sonic's up throw.]] | [[File:SonicThrowUp.gif|thumb|270px|Hitbox visualization showing Sonic's up throw.]] | ||
==Overview== | ==Overview== | ||
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. | Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of [[Spring Jump]]. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw. | ||
== | ==Throw Data== | ||
{|class="wikitable | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=5% | |||
|af=3 | |||
|angle=92 | |||
|bk=80 | |||
|ks=92 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
===Collateral=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|angle=80 | |||
|af=3 | |||
|bk=60 | |||
|ks=180 | |||
|fkv=0 | |||
|r=5 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=3.0 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|ff=1.5 | |||
|clang=f | |||
|rebound=f | |||
|slvl=M | |||
|sfx=Kick | |||
|i35=1 | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitbox | |||
|22-27 | |||
|- | |||
!Throw Release | |||
|28 | |||
|- | |||
!Interruptible | |||
|43 | |||
|- | |- | ||
! | !Animation length | ||
| | |52 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=34}} | |||
{{FrameStripEnd}} | |||
== | {{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavSonic|g=SSB4}} | {{MvSubNavSonic|g=SSB4}} | ||
[[Category:Sonic (SSB4)]] | [[Category:Sonic (SSB4)]] | ||
[[Category:Up throws (SSB4)]] | [[Category:Up throws (SSB4)]] |
Revision as of 05:55, August 18, 2020
Overview
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of Spring Jump. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw.
Throw Data
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 80 | 92 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Collateral
Timing
Invincibility | 1-18 |
---|---|
Hitbox | 22-27 |
Throw Release | 28 |
Interruptible | 43 |
Animation length | 52 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|