Sonic (SSB4)/Down aerial: Difference between revisions
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Smash Master (talk | contribs) (New Page: ==Overview== A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Orig...) |
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==Overview== | ==Overview== | ||
A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage. | A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage. | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Ending lag|frame 50|46, slightly improving its safety.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 18:01, July 11, 2016
Overview
A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage.
- Ending lag: frame 50 → 46, slightly improving its safety.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 8%/7% | 70/285 | 80/30 | 70/90 | — | ? | Normal | ? |
Attack
Initial autocancel | 1-3 |
---|---|
Early hit | 17-18 |
Mid hit | 19-22 |
Late hit | 23-32 |
Ending autocancel | 41 |
Interruptible | 46 |
Animation length | ? |
Landing lag
Animation length | 38 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|